The Witch

Enchant, Add / Redo Affix by group, Reroll Affix and Upgrade Affix Tier — effects, result preview, affix groups, costs, escalation, and craft-lock timers.

On this page

Aria works on an item’s affixes (the Blacksmith works the item itself). Four services:

  • Enchant — adds +2% per step to the item’s stat lines, up to 10 steps (+20%): attributes, life, regeneration, leech, life after each kill, damage, attack speed, attack rating, hit chance, enemy attack and defense reduction, crushing blow, defense, physical reduction, damage reduced, block, heal and reflect on block, resistances, run speed, magic find and gold find. Rage, Valor and Enlightenment lines, Thorns, Potion Slots, Reduced Stun / Freeze Duration, Reduced Weight, Increased Durability, Indestructible, Weightless, the chance-to-cast lines and a unique’s Enemy Resistance Reduction, Elemental Damage % and Immune lines stay as rolled. “+x to skills” lines are never scaled. Costs Echo Shards.
  • Add Affix — adds one new rolled affix from an affix group you pick (see below). One affix of that group rolls when she finishes: a weighted pick, a value in the range of the item’s base tier, and a random skill for Skill Rank / Chance-to-cast. One added affix per item. Magic and Rare only. Costs Echo Cores.
  • Redo Affix — once an item carries an added affix, the button turns into Redo Affix. Pick any group again: the new roll replaces the added line in place, every other affix stays untouched, and the old affix may roll again with a fresh value. The added line wears a small ⚗ marker in tooltips, so you always see which line a Redo replaces. Each Redo costs more (see Costs).
  • Reroll Affix — replaces one existing affix with a freshly drawn eligible one, preserving the roll’s quality (a near-perfect roll stays near-perfect). The new affix is always a different one: the line’s current affix is left out of the pool. Repeatable, but the Echo Core cost rises by ×1.25 with every reroll already done on that item (rounded up). Magic and Rare only.
  • Upgrade Affix Tier — raises one rolled affix by a tier, also percentile-preserving. Capped at the host item’s base tier — raise that at the Blacksmith first. Costs Echoing Crystals.

Reroll and Upgrade Tier share one picker, labelled “Affix to Reroll / Upgrade”.

Every service is commissioned in place: the item stays where it is — including equipped and in use — while she works, and the result applies to it when the timer elapses. The lock scales with rarity (Magic = 2 h, Rare = 4 h, Unique = 8 h), keeps counting down while you’re offline, and the exploration skill Witch’s Favor shortens it by up to 50%. One commission at a time.

Enchant can be ordered in batches (×1 / ×3 / ×5 / Max), exactly like the Blacksmith’s Temper: paid up front, one +2% step per lock, each extra step 5% more expensive. Cancel work under the timer stops any commission and refunds half of what the unfinished part cost; a Reroll or Redo still counts against its cost escalation, cancelled or not.

Result preview

Under the socket sits a preview card: the item as it will look after the craft, in the same style as the hover tooltip. Changed values read old → new (old grey, new blue); removed lines are struck through. Chips above the card pick the service — Enchant +1, Enchant max (10/10), Add / Redo Affix, Reroll, Tier Up — and on desktop hovering a service button switches it too. Chips that don’t apply to the item are greyed out.

  • Enchant, Enchant max, Tier Up — fixed results, so the card shows the exact outcome.
  • Add / Redo Affix — the card shows a placeholder line “+1 random ‹Group› affix” (on a Redo the added line it replaces is struck through). Beside it: every affix the group can roll on this item, with its chance and its range at the item’s tier.
  • Reroll — the chosen line becomes “Random affix of the same quality”. Beside it: every possible outcome with its chance and its exact resulting value (the quality is kept, so each value is known in advance), listed in the affix group order.
  • While she works, the card shows the result that was paid for.

Because the roll happens at completion, Add Affix, Redo and Reroll are still a reveal: you pay now and learn which affix you got when she’s done.

Affix groups

Add Affix and Redo pick a group, not an exact affix. The pool is the same one drops roll from: slot rules, the tier gate of Indestructible / Weightless (T4+), conflicts and affixes already on the item all apply, and unique-only affixes never appear. The dropdown only lists groups that can still roll something on the item (“Attributes · 3 possible”). Inside a group the pick uses the drop weights (Chance-to-cast 0.3; Indestructible, Weightless, Potion Slots 0.2; everything else 1).

GroupAffixes
AttributesStrength, Dexterity, Vitality, Constitution
LifeLife, Life Regeneration, Life Leech, Life After Each Kill
ResistancesFire / Cold / Lightning / Poison Resistance, All Resistances, Reduced Stun / Freeze Duration
DefenseEnhanced Defense, Defense Rating, Damage Reduced, Thorns, Block Chance, Rage on Block, Valor on Block or Dodge, Heal on Block, Reflect on Block
OffenseEnhanced Damage, Flat Damage, Attack Speed, Crushing Blow, Attack Rating (flat), Hit Chance, Rage On Hit, Reduced Rage Decay, Valor On Hit, Reduced Valor Decay, Enlightenment Regeneration, Reduced Enlightenment Cost
ElementalFire / Cold / Lightning / Poison Damage (weapons only)
SkillsSkill Rank, Berserker / Duelist / Sentinel / Monk Skills, Main / Active / Passive Skills, Chance on Hit / when Struck to cast Skill
FortuneMagic Find, Gold Find
UtilityFaster Run/Walk, Reduced Weight, Increased Durability, Indestructible, Weightless, Potion Slots

Which members a slot can actually take follows the Applies to column on the Affixes page — e.g. jewelry has no Utility affixes, weapons no Resistances.

Costs

ServiceMaterialGold formula
EnchantEcho Shards(1000 + ilvl × 180) × rarityMult
Add AffixEcho Cores(2500 + ilvl × 240) × rarityMult
Redo Affix (k-th)ceil(Add Cores × 1.25ᵏ)ceil(Add gold × 1.5ᵏ)
Reroll Affixceil(Echo Cores × 1.25ⁿ)(2500 + ilvl × 240) × rarityMult
Upgrade Affix TierEchoing Crystals (100 / 200 / 400 / 800 into tier 2 / 3 / 4 / 5)(3000 + ilvl × 260) × rarityMult

Material amounts scale with the item’s tier: 1 / 2 / 4 / 8 / 16 per craft for Tier 1 through Tier 5. For Reroll, that tier cost is the base and n is the number of rerolls the item has already had — 16 Cores, then 20, 25, 32 on a Tier-5 item.

Redo Affix escalates more gently: the k-th Redo on an item pays ceil(Add gold × 1.5ᵏ) and ceil(Add Cores × 1.25ᵏ), where “Add” is that item’s first Add Affix price. Rare items:

ItemAddRedo 1Redo 2Redo 3Redo 4Redo 5
lvl 10 (T1)6,615g + 19,923g + 214,884g + 222,326g + 233,489g + 350,233g + 4
lvl 30 (T2)13,095g + 219,643g + 329,464g + 444,196g + 466,294g + 599,441g + 7
lvl 50 (T3)19,575g + 429,363g + 544,044g + 766,066g + 899,099g + 10148,648g + 13
lvl 70 (T4)26,055g + 839,083g + 1058,624g + 1387,936g + 16131,904g + 20197,856g + 25
lvl 90 (T5)3,254 Cr + 164,881 + 207,321 + 2510,981 + 3216,471 + 4024,707 + 49

(Before any cost reduction. Magic items pay about 15% less gold and the same Cores. Bedroom Cost Reduction and Master Craftsman cut the gold part; Cores are never discounted.)

On tier-5 items the gold fee is replaced by Echoing Crystals (ceil(gold ÷ 10), minimum 1) — so a Tier-5 tier-up pays crystals twice over: the fee and the tier-up material.

Uniques can be Enchanted at 2× material (and an 8 h lock), priced at their base’s level requirement instead of the level they dropped at, but cannot have an affix Added, Redone, Rerolled or Tier-Upgraded. Bedroom Cost Reduction and the Master Craftsman exploration skill both cut the gold cost.

See Currencies & Crafting Costs for the full material table, rarity multipliers, and a worked example.