Collections

The Armory, the Bestiary and the Achievements window — the three long-haul completion logs and how entries unlock.

On this page

Three windows track the things you have seen rather than the things you carry. All three open from the in-game menu (the hamburger button), sit on the same overlay chrome, and lead with a progress bar and an x / y counter.

Armory — the unique collection

The Armory is one card per unique item in the game, grouped into Weapons, Shields, Armor, Amulets and Rings. A section with no uniques in it is left out entirely — there are no ring uniques yet, so that heading does not appear.

  • A unique you have never found shows a blacked-out silhouette of its art and the name ”???”.
  • Locked cards still name the base item underneath, so you always know what you’re hunting for.
  • Once it drops, the card flips: real name, real icon, and a line with how many you’ve found and the highest item level you’ve seen it at.
  • An entry ticks the moment the unique drops from any source — dungeon, world drop, or a monster-hunt bounty. You do not have to keep the item.

The Armory is tracked per character.

Bestiary — everything you have killed

The Bestiary also opens from the tavern’s Hunting Crew panel. Three tabs, each grouped by region, each entry a silhouette + ”???” until you have killed it at least once:

  • Marks — the hunting crew’s log: the 6 named monsters per region the crew can scout, with their story line revealed on the kill. See Monster Hunts.
  • Monsters — every regular species that roams the regions, tagged Common / Rare / Special. The rarity tag is shown even while the entry is still locked.
  • Bosses — the dungeon bosses and their echoed versions, each of which falls only in its own dungeon.

Unlocked cards carry your kill count and the highest level you’ve slain that entry at.

Achievements — account-wide

The Achievements window is reachable both from the in-game menu and from the main menu / character selection screen — because unlocks are stored per account, not per save slot. Every character you ever roll contributes to the same book, though the progress numbers on a card are read from whichever character is currently loaded.

  • Filter chips narrow the list: All, Story, Combat, Dungeons, Exploration, Loot, Crafting, Training, Hunts, Tavern, Collections, Misc — plus a Hidden bucket.
  • A hidden achievement shows a generic icon and a ”???” placeholder while locked, and lives under the Hidden chip. Earning it reveals its name, description and icon and moves it into its real category.
  • A search box filters by name.
  • Unlocked cards show who earned it and when; locked ones show a progress readout where the condition is a counter.

Several achievements close the loop on the other two windows: completing the Armory, completing a region’s monster log, and clearing every boss all have cards of their own.

See also