Berserker Skills

Every node in the Berserker's three skill trees, with the engine values at rank 1 and rank 20.

On this page

The Berserker has three skill trees of its own — Slayer, Ravager, Bloodrager — and only this class can see them. Your class is picked at character creation, so the trees below are what you sign up for.

  • Passive: +20% damage with Slow weapons · −20% damage with Fast weapons
  • Resource: Rage — see Class Resources.
  • Home hands: a two-handed weapon — the configuration the trees are built around.
  • Starting kit: Training Greatclub.

How the trees work. Every tree is a 3 × 5 grid; rows unlock at hero level 1 / 5 / 10 / 20 / 30. A node needs rank 1 in the node straight above it (its prerequisite). The centre column holds the tree’s main skills — pick one as your attack; every rank in the tree’s other main skills adds its synergy to it. Actives cost 20 Rage (capstone buffs 40) and switch on with their default rule when learned; passives are always on. One skill point per hero level (plus the region rewards), per-skill cap rank 20, and on top of it maximum rank = hero level − node level + 1. “+x to Berserker Skills” on an amulet and the “+x to All Skills” of some uniques push the effective rank past the cap.

Hand requirements are a soft lock: nothing stops you learning or wearing what you like, but a gated main skill falls back to the plain swing (Strike), and a gated active or passive simply does nothing until you hold the right hands.

Each card below shows the node at rank 1 and at rank 20, rendered with the game’s own tooltip code. Other classes: Duelist · Sentinel · Monk.

Slayer

LevelNodeTypePrerequisiteHands
1CrushMain skill——
1Apex PredatorPassive——
5Sunder ArmorActive——
10Rampart BreakActiveSunder Armor—
10Brute ForcePassiveApex Predator—
20DecapitateActiveRampart Break—
20ExecutionerMain skillCrushTwo-handed weapon
30Giant SlayerPassiveExecutioner—
Crush
Rank 1
Slow, heavy blows with a growing chance to land a crushing blow.
Weapon damage155%
Crushing blow+0.75%
Attack speed−20%
Synergy
Executioner+2.5% per rank
Crush
Rank 20
Slow, heavy blows with a growing chance to land a crushing blow.
Weapon damage305%
Crushing blow+20%
Attack speed−20%
Synergy
Executioner+2.5% per rank
Level 1 · Main skill
Apex Predator
Rank 1
More damage against rare, special and boss enemies.
Damage+1.5%
Apex Predator
Rank 20
More damage against rare, special and boss enemies.
Damage+30%
Level 1 · Passive
Sunder Armor
Rank 1
A hit that lowers the enemy's Defense Rating until it dies.
Enemy Defense−0.75%
Durationpermanent
Physical damage50%
Cost20
Sunder Armor
Rank 20
A hit that lowers the enemy's Defense Rating until it dies.
Enemy Defense−15%
Durationpermanent
Physical damage50%
Cost20
Level 5 · Active
Rampart Break
Rank 1
A hit that makes the enemy take more physical damage until it dies.
Enemy damage taken+0.95%
Durationpermanent
Physical damage50%
Cost20
Rampart Break
Rank 20
A hit that makes the enemy take more physical damage until it dies.
Enemy damage taken+25%
Durationpermanent
Physical damage50%
Cost20
Level 10 · Active
Brute Force
Rank 1
More weapon damage for every point of Strength above the baseline, gear included.
Damage per 10 Strength+0.15%
Brute Force
Rank 20
More weapon damage for every point of Strength above the baseline, gear included.
Damage per 10 Strength+2.5%
Level 10 · Passive
Decapitate
Rank 1
A savage blow, only on enemies below 30% life.
Physical damage70%
Only below30% HP
Cost20
Decapitate
Rank 20
A savage blow, only on enemies below 30% life.
Physical damage100%
Only below30% HP
Cost20
Level 20 · Active
Executioner
Rank 1
Heavy finishers; your crushing-blow chance doubles once the enemy is nearly dead.
Weapon damage145%
Crushing blow+0.75%
Doubled below25% HP
Weapontwo-handed
Synergy
Crush+1.5% per rank
Executioner
Rank 20
Heavy finishers; your crushing-blow chance doubles once the enemy is nearly dead.
Weapon damage220%
Crushing blow+20%
Doubled below25% HP
Weapontwo-handed
Synergy
Crush+1.5% per rank
Level 20 · Main skill · Needs two-handed weapon
Giant Slayer
Rank 1
More crushing-blow chance against rare, special and boss enemies.
Crushing blow+0.5%
Giant Slayer
Rank 20
More crushing-blow chance against rare, special and boss enemies.
Crushing blow+15%
Level 30 · Passive

Ravager

LevelNodeTypePrerequisiteHands
1CleaveMain skill—Two-handed weapon
1RampagePassive——
5BloodrushActive——
5ChargePassiveRampage—
10RendMain skillCleave—
10Opening BlowPassiveCharge—
20BloodbathActiveBloodrush—
30CarnagePassiveRend—
Cleave
Rank 1
Wide, slow swings that hit harder against enemies above half life.
Weapon damage165%
Bonus above 50% HP+1.5%
Attack speed−20%
Weapontwo-handed
Synergy
Rend+2.5% per rank
Cleave
Rank 20
Wide, slow swings that hit harder against enemies above half life.
Weapon damage290%
Bonus above 50% HP+35%
Attack speed−20%
Weapontwo-handed
Synergy
Rend+2.5% per rank
Level 1 · Main skill · Needs two-handed weapon
Rampage
Rank 1
Each kill adds a damage stack until you die or stop fighting.
At max stacks+1.5%
Damage per kill stack+1.5%
Rampage
Rank 20
Each kill adds a damage stack until you die or stop fighting.
At max stacks+30%
Damage per kill stack+1.5%
Level 1 · Passive
Bloodrush
Rank 1
Raises your attack speed for a while, paid for with Defense Rating.
Defense Rating−0.45%
Attack speed+0.75%
Duration30 s
Cost20
Bloodrush
Rank 20
Raises your attack speed for a while, paid for with Defense Rating.
Defense Rating−10%
Attack speed+20%
Duration30 s
Cost20
Level 5 · Active
Charge
Rank 1
A chance on every kill to charge the next enemy and swing almost at once.
Chance per kill2.5%
First swing after0.5 s
Charge
Rank 20
A chance on every kill to charge the next enemy and swing almost at once.
Chance per kill70%
First swing after0.5 s
Level 5 · Passive
Rend
Rank 1
Tearing strikes that make the enemy bleed.
Weapon damage70%
Bleed20% of hit
Synergy
Cleave+1.5% per rank
Rend
Rank 20
Tearing strikes that make the enemy bleed.
Weapon damage145%
Bleed70% of hit
Synergy
Cleave+1.5% per rank
Level 10 · Main skill
Opening Blow
Rank 1
Your first hit on each new enemy deals extra damage.
Damage on first hit+1.5%
Opening Blow
Rank 20
Your first hit on each new enemy deals extra damage.
Damage on first hit+50%
Level 10 · Passive
Bloodbath
Rank 1
Three heavy hits; a kill with them charges you into the next enemy.
Damage3 × 20%
Cost20
Bloodbath
Rank 20
Three heavy hits; a kill with them charges you into the next enemy.
Damage3 × 35%
Cost20
Level 20 · Active
Carnage
Rank 1
Every Rampage stack also adds a little attack speed.
Attack speed per Rampage stack+0.05%
Carnage
Rank 20
Every Rampage stack also adds a little attack speed.
Attack speed per Rampage stack+0.75%
Level 30 · Passive

Bloodrager

LevelNodeTypePrerequisiteHands
1BerserkMain skill——
1WrathPassive——
5War CryActive——
5BloodlustPassiveWrath—
10IntimidateActiveWar Cry—
10BloodlettingMain skillBerserk—
20Last StandPassiveBloodlust—
30DeathroarActiveIntimidate—
30FrenzyPassiveBloodletting—
Berserk
Rank 1
Reckless, hard hits paid for with your Defense Rating.
Weapon damage105%
Attack speed+10%
Defense Rating−25%
Synergy
Bloodletting+2.5% per rank
Berserk
Rank 20
Reckless, hard hits paid for with your Defense Rating.
Weapon damage225%
Attack speed+10%
Defense Rating−25%
Synergy
Bloodletting+2.5% per rank
Level 1 · Main skill
Wrath
Rank 1
More damage the more Rage you hold.
Damage at 100 rage+1.5%
Wrath
Rank 20
More damage the more Rage you hold.
Damage at 100 rage+35%
Level 1 · Passive
War Cry
Rank 1
Raises your physical damage for a while.
Physical damage+0.75%
Duration30 s
Cost20
War Cry
Rank 20
Raises your physical damage for a while.
Physical damage+20%
Duration30 s
Cost20
Level 5 · Active
Bloodlust
Rank 1
Every hit heals you for part of its damage.
Life leech+0.25%
Bloodlust
Rank 20
Every hit heals you for part of its damage.
Life leech+5%
Level 5 · Passive
Intimidate
Rank 1
A hit that makes the enemy deal less damage until it dies.
Enemy damage−0.5%
Durationpermanent
Physical damage50%
Cost20
Intimidate
Rank 20
A hit that makes the enemy deal less damage until it dies.
Enemy damage−15%
Durationpermanent
Physical damage50%
Cost20
Level 10 · Active
Bloodletting
Rank 1
Savage strikes that hit harder the more life you are missing.
Weapon damage120%
Damage per 10% life missing+0.25%
Synergy
Berserk+2.5% per rank
Bloodletting
Rank 20
Savage strikes that hit harder the more life you are missing.
Weapon damage245%
Damage per 10% life missing+6.5%
Synergy
Berserk+2.5% per rank
Level 10 · Main skill
Last Stand
Rank 1
Below a quarter of your life, you take much less physical damage.
Incoming physical−0.95%
While below25% HP
Last Stand
Rank 20
Below a quarter of your life, you take much less physical damage.
Incoming physical−25%
While below25% HP
Level 20 · Passive
Deathroar
Rank 1
For a while, you deal more damage and leech more life.
Life leech+0.35%
Physical damage+0.95%
Duration30 s
Cost40
Deathroar
Rank 20
For a while, you deal more damage and leech more life.
Life leech+8.5%
Physical damage+25%
Duration30 s
Cost40
Level 30 · Active
Frenzy
Rank 1
You gain more Rage, and your Rage fades far slower between enemies. Always on.
Rage gain+1.5%
Rage decay−1.5%
Frenzy
Rank 20
You gain more Rage, and your Rage fades far slower between enemies. Always on.
Rage gain+30%
Rage decay−50%
Level 30 · Passive