Sentinel Skills

Every node in the Sentinel's three skill trees, with the engine values at rank 1 and rank 20.

On this page

The Sentinel has three skill trees of its own — Guardian, Crusader, Juggernaut — and only this class can see them. Your class is picked at character creation, so the trees below are what you sign up for.

  • Passive: +20% damage with Shields · −20% damage with Fast and Slow weapons
  • Resource: Valor — see Class Resources.
  • Home hands: one-hander and shield — the configuration the trees are built around.
  • Starting kit: Training Sword + Training Buckler.

How the trees work. Every tree is a 3 × 5 grid; rows unlock at hero level 1 / 5 / 10 / 20 / 30. A node needs rank 1 in the node straight above it (its prerequisite). The centre column holds the tree’s main skills — pick one as your attack; every rank in the tree’s other main skills adds its synergy to it. Actives cost 20 Valor (capstone buffs 40) and switch on with their default rule when learned; passives are always on. One skill point per hero level (plus the region rewards), per-skill cap rank 20, and on top of it maximum rank = hero level − node level + 1. “+x to Sentinel Skills” on an amulet and the “+x to All Skills” of some uniques push the effective rank past the cap.

Hand requirements are a soft lock: nothing stops you learning or wearing what you like, but a gated main skill falls back to the plain swing (Strike), and a gated active or passive simply does nothing until you hold the right hands.

Each card below shows the node at rank 1 and at rank 20, rendered with the game’s own tooltip code. Other classes: Berserker · Duelist · Monk.

Guardian

LevelNodeTypePrerequisiteHands
1Shield StrikeMain skill—Shield
1Iron SkinPassive——
5TauntActive——
5VigilancePassiveIron Skin—
10BraceActiveTaunt—
10AegisMain skillShield StrikeShield
10Shield MasteryPassiveVigilance—
20FortifyActiveBrace—
30Shield WallPassiveAegisShield
Shield Strike
Rank 1
Shield bashes; every hit raises your block chance for a few seconds, stacking up to a cap.
Shield damage135%
Block stack cap+0.5%
Block chance per hit+2.5%, 4 s
Weaponshield
Synergy
Aegis+3.5% per rank
Shield Strike
Rank 20
Shield bashes; every hit raises your block chance for a few seconds, stacking up to a cap.
Shield damage270%
Block stack cap+10%
Block chance per hit+2.5%, 4 s
Weaponshield
Synergy
Aegis+3.5% per rank
Level 1 · Main skill · Needs shield
Iron Skin
Rank 1
More Defense Rating.
Defense Rating+50
Iron Skin
Rank 20
More Defense Rating.
Defense Rating+1400
Level 1 · Passive
Taunt
Rank 1
A shield hit; for 30 s the enemy deals less damage and your Valor comes from the attacks you block or dodge instead of your hits.
Enemy damage−0.5%
Valor per block or dodge+20
Duration30 s
Shield damage50%
Cost20
Taunt
Rank 20
A shield hit; for 30 s the enemy deals less damage and your Valor comes from the attacks you block or dodge instead of your hits.
Enemy damage−15%
Valor per block or dodge+40
Duration30 s
Shield damage50%
Cost20
Level 5 · Active
Vigilance
Rank 1
You take less physical damage the more Valor you hold.
Damage taken at full Valor−0.5%
Vigilance
Rank 20
You take less physical damage the more Valor you hold.
Damage taken at full Valor−15%
Level 5 · Passive
Brace
Rank 1
Raises your block chance for a while.
Block chance+0.45%
Duration30 s
Cost20
Brace
Rank 20
Raises your block chance for a while.
Block chance+10%
Duration30 s
Cost20
Level 10 · Active
Aegis
Rank 1
A heavy shield slam that can stun; every block charges your next hit.
Shield damage170%
Block charge cap+2.5%
Stun chance20%, 1 s
Damage per block+5%
Weaponshield
Synergy
Shield Strike+2.5% per rank
Aegis
Rank 20
A heavy shield slam that can stun; every block charges your next hit.
Shield damage270%
Block charge cap+50%
Stun chance20%, 1 s
Damage per block+5%
Weaponshield
Synergy
Shield Strike+2.5% per rank
Level 10 · Main skill · Needs shield
Shield Mastery
Rank 1
More block chance.
Block chance+0.45%
Shield Mastery
Rank 20
More block chance.
Block chance+10%
Level 10 · Passive
Fortify
Rank 1
For a while, every hit you take loses a flat chunk of physical damage, growing with your level.
Damage cut per hit−0.01 × level
Duration30 s
Cost20
Fortify
Rank 20
For a while, every hit you take loses a flat chunk of physical damage, growing with your level.
Damage cut per hit−0.4 × level
Duration30 s
Cost20
Level 20 · Active
Shield Wall
Rank 1
Adds a share of your shield's Defense Rating to yours, plus block chance. Always on.
Shield defense+1.5%
Block chance+0.35%
Weaponshield
Shield Wall
Rank 20
Adds a share of your shield's Defense Rating to yours, plus block chance. Always on.
Shield defense+30%
Block chance+8.5%
Weaponshield
Level 30 · Passive · Needs shield

Crusader

LevelNodeTypePrerequisiteHands
1SmiteMain skill—Shield
1ZealotryPassive——
5Blessed ShieldActive——
5Shield ChargeActiveZealotryShield
10ShatterMain skillSmite—
20CrusadePassiveBlessed Shield—
20JudgementMain skillShatterShield
30Shield of FaithPassiveJudgement—
Smite
Rank 1
Fast shield blows with a chance to stun.
Shield damage70%
Attack speed+50%
Stun chance15%, 1 s
Weaponshield
Synergy
Shatter+2.5% per rank
Judgement+2.5% per rank
Smite
Rank 20
Fast shield blows with a chance to stun.
Shield damage165%
Attack speed+50%
Stun chance15%, 1 s
Weaponshield
Synergy
Shatter+2.5% per rank
Judgement+2.5% per rank
Level 1 · Main skill · Needs shield
Zealotry
Rank 1
Your stuns land more often and last longer.
Stun chance+0.25%
Stun duration+1.5%
Zealotry
Rank 20
Your stuns land more often and last longer.
Stun chance+5%
Stun duration+50%
Level 1 · Passive
Blessed Shield
Rank 1
For a while, your shield hits harder and gains Defense Rating. The extra damage grows with your level, up to level 80.
Shield defense+2.5%
Shield damage+2.5
Duration30 s
Cost20
Blessed Shield
Rank 20
For a while, your shield hits harder and gains Defense Rating. The extra damage grows with your level, up to level 80.
Shield defense+70%
Shield damage+70
Duration30 s
Cost20
Level 5 · Active
Shield Charge
Rank 1
Charge the enemy behind your shield: a heavy shield hit that stuns it briefly. The stun can land at most every 5 s.
Shield damage80%
Stun0.5 s, once per 5 s
Cost20
Weaponshield
Shield Charge
Rank 20
Charge the enemy behind your shield: a heavy shield hit that stuns it briefly. The stun can land at most every 5 s.
Shield damage150%
Stun0.5 s, once per 5 s
Cost20
Weaponshield
Level 5 · Active · Needs shield
Shatter
Rank 1
Each hit shreds the enemy's Defense Rating, stacking through the fight.
Weapon damage230%
Shred cap−2.5%
Enemy Defense per hit−2.5%
Synergy
Smite+5% per rank
Judgement+5% per rank
Shatter
Rank 20
Each hit shreds the enemy's Defense Rating, stacking through the fight.
Weapon damage510%
Shred cap−40%
Enemy Defense per hit−2.5%
Synergy
Smite+5% per rank
Judgement+5% per rank
Level 10 · Main skill
Crusade
Rank 1
A stunned enemy takes more damage while the stun lasts.
Enemy damage taken+1.5%
Crusade
Rank 20
A stunned enemy takes more damage while the stun lasts.
Enemy damage taken+40%
Level 20 · Passive
Judgement
Rank 1
Slow, crushing shield blows that shred armor and hit harder per shred stack.
Shield damage160%
Attack speed−20%
Per shred stack, up to 10−2.5% Defense, +3.5% damage
Weaponshield
Synergy
Smite+2.5% per rank
Shatter+2.5% per rank
Judgement
Rank 20
Slow, crushing shield blows that shred armor and hit harder per shred stack.
Shield damage370%
Attack speed−20%
Per shred stack, up to 10−2.5% Defense, +3.5% damage
Weaponshield
Synergy
Smite+2.5% per rank
Shatter+2.5% per rank
Level 20 · Main skill · Needs shield
Shield of Faith
Rank 1
More shield damage. Always on.
Shield damage+2.5%
Shield of Faith
Rank 20
More shield damage. Always on.
Shield damage+80%
Level 30 · Passive

Juggernaut

LevelNodeTypePrerequisiteHands
1BastionMain skill—Shield
1UnbreakablePassive——
5Grim HarvestActive——
5Iron ResiliencePassiveUnbreakable—
10UnstoppableMain skillBastion—
10RetributionPassiveIron Resilience—
20ColossusPassiveGrim Harvest—
20Tempered SoulPassiveRetribution—
30UnrelentingPassiveColossus—
30UnyieldingActiveUnstoppable—
Bastion
Rank 1
Steady weapon strikes; every block answers with a shield hit.
Weapon damage230%
Shield hit on block50%
Weaponshield
Synergy
Unstoppable+10% per rank
Bastion
Rank 20
Steady weapon strikes; every block answers with a shield hit.
Weapon damage510%
Shield hit on block50%
Weaponshield
Synergy
Unstoppable+10% per rank
Level 1 · Main skill · Needs shield
Unbreakable
Rank 1
Regenerates life every second, in and out of combat.
Life per second+0.25
Unbreakable
Rank 20
Regenerates life every second, in and out of combat.
Life per second+7
Level 1 · Passive
Grim Harvest
Rank 1
A weapon hit that heals you for part of the damage it deals.
Life leech+5%
Physical damage255%
Cost20
Grim Harvest
Rank 20
A weapon hit that heals you for part of the damage it deals.
Life leech+25%
Physical damage255%
Cost20
Level 5 · Active
Iron Resilience
Rank 1
More Physical Resistance.
Physical Resistance+0.45%
Iron Resilience
Rank 20
More Physical Resistance.
Physical Resistance+10%
Level 5 · Passive
Unstoppable
Rank 1
Heavy strikes that ignore part of the enemy's Defense Rating; stuns on you end sooner.
Weapon damage230%
Ignores Defense0.75%
Stuns on you−50%
Synergy
Bastion+5% per rank
Unstoppable
Rank 20
Heavy strikes that ignore part of the enemy's Defense Rating; stuns on you end sooner.
Weapon damage510%
Ignores Defense20%
Stuns on you−50%
Synergy
Bastion+5% per rank
Level 10 · Main skill
Retribution
Rank 1
A chance to strike back whenever an enemy hits you.
Counter when hit1.5%
Counter damage100%
Retribution
Rank 20
A chance to strike back whenever an enemy hits you.
Counter when hit35%
Counter damage100%
Level 10 · Passive
Colossus
Rank 1
More maximum life; reflects a share of the damage you take.
Thorns+0.5%
Max HP+0.5%
Colossus
Rank 20
More maximum life; reflects a share of the damage you take.
Thorns+15%
Max HP+15%
Level 20 · Passive
Tempered Soul
Rank 1
Raises all your resistances.
All resistances+0.75%
Tempered Soul
Rank 20
Raises all your resistances.
All resistances+20%
Level 20 · Passive
Unrelenting
Rank 1
More damage with your weapon. Shield hits gain nothing.
Weapon damage+1.5%
Unrelenting
Rank 20
More damage with your weapon. Shield hits gain nothing.
Weapon damage+25%
Level 30 · Passive
Unyielding
Rank 1
For a while, heals you every second and reflects part of every blocked hit.
Heal per second0.15% max HP
Reflected on block1.5%
Duration30 s
Cost40
Unyielding
Rank 20
For a while, heals you every second and reflects part of every blocked hit.
Heal per second1.5% max HP
Reflected on block50%
Duration30 s
Cost40
Level 30 · Active