Passive Skills

Permanent no-cost bonuses across three tiered paths — Striker's, Sentinel's, and Berserker's.


Passive skills give permanent bonuses while you have points invested. No cast, no cost. Cap rank 20 per skill.

Three columns, four tiers each — higher tiers require the parent below them learned first:

  • Striker’s Path — offensive (attack rating, damage vs low-HP enemies, stacking damage per kill, flat hit chance).
  • Sentinel’s Path — defensive (defense rating, physical resistance, block chance, all resistances).
  • Berserker’s Path — rage & sustain (rage-scaling damage, life leech, counter on hit, sub-25% HP comeback).

Every passive skill

Hunter's Mark
Increases your Attack Rating.
Current: +50 AR
Next: +100 AR
Tier 1 · Unlocks at level 1
Iron Skin
Increases your Defense Rating.
Current: +50 DR
Next: +100 DR
Tier 1 · Unlocks at level 1
Apex Predator
Increases your damage against enemies below 50% HP.
Current: +1.8% damage vs enemies below 50% HP
Next: +3.6% damage vs enemies below 50% HP
Tier 1 · Unlocks at level 10
Iron Resilience
Increases your Physical Resistance.
Current: +0.4% Physical Resistance
Next: +0.7% Physical Resistance
Tier 1 · Unlocks at level 10
Wrath
Increases your damage based on your current rage — the more rage you have, the greater the bonus.
Current: +1.3% damage at 100 rage (scales linearly with current rage)
Next: +2.5% damage at 100 rage (scales linearly with current rage)
Tier 1 · Unlocks at level 10
Rampage
Each kill fuels your rampage: +1% damage per stack (one per rank). The frenzy holds until you fall or the fight ends.
Current: +1% damage per kill stack (up to +1% at max stacks)
Next: +1% damage per kill stack (up to +2% at max stacks)
Tier 2 · Unlocks at level 30
Shield Mastery
Increases your block chance.
Current: +0.4% block chance
Next: +0.7% block chance
Tier 2 · Unlocks at level 30
Bloodlust
Grants Life Leech. Each hit restores a portion of the damage dealt as life.
Current: +0.2% life leech
Next: +0.4% life leech
Tier 2 · Unlocks at level 30
Retribution
Grants a chance to counter-attack when struck by an enemy.
Current: 0.5% counter chance when hit
Next: 1.1% counter chance when hit
Tier 2 · Unlocks at level 30
Keen Eye
Increases your hit chance.
Current: +0.2% hit chance
Next: +0.4% hit chance
Tier 3 · Unlocks at level 50
Tempered Soul
Increases all your resistances.
Current: +0.7% all resistances
Next: +1.4% all resistances
Tier 3 · Unlocks at level 50
Last Stand
While below 25% HP, reduces the incoming physical damage you take and the outgoing physical damage you deal.
Current: while below 25% HP: −0.9% incoming physical, −0.9% outgoing physical
Next: while below 25% HP: −1.8% incoming physical, −1.8% outgoing physical
Tier 3 · Unlocks at level 50

Per-step values

Passive magnitudes scale with the rank’s accumulated effect steps, not with the raw rank:

value = S(rank) × perStep

Ranks 1–8 are worth 1 step each, 9–16 are worth 1.5, 17–24 are worth 2, and 25+ are worth 2.5 — so S(1) = 1, S(16) = 20, S(20) = 28 and S(25) = 38.5. The full bracket table lives on Main Skills.

Most of these passives are pinned: their per-step value was scaled by 20 ⁄ 28 when the brackets landed, so the rank-20 total is exactly what it always was and only the ranks below 20 pay less than they used to. Hunter’s Mark and Iron Skin were left unpinned and grew at the cap.

PassivePer effect stepRank 20Pinned?Condition
Hunter’s Mark+50 Attack Rating+1,400 ARnoalways
Iron Skin+50 Defense Rating+1,400 DRnoalways
Apex Predator+1.79% damage+50%yesenemy below 50% HP
Iron Resilience+0.36% physical resist+10%yesalways
Wrath+0.0125% per point of rage+35% at 100 rageyesscales with current rage
Rampage+1% per kill-stack (linear in rank)+20% at full stacksstacks up to rank; reset on stop/death
Shield Mastery+0.36% block chance+10%yesalways
Bloodlust+0.18% life leech+5%yesalways
Retribution+0.54% counter chance+15%yeswhen struck
Keen Eye+0.18% flat hit chance+5%yesalways
Tempered Soul+0.71% all resistances+20%yesalways
Last Stand∓0.89% physical (out and in)∓25%yesyou below 25% HP

Rampage is a count, not a magnitude: its stack cap equals the raw rank and each stack is a flat +1%, so it stays linear.

(The Wrath, Rampage, Apex Predator and Last Stand terms all feed the single outgoing physical multiplier detailed under Rage & Wrath.)

Rank cap. Each passive caps at rank 20 in spent points, but that cap is on investment only — “+To Skills” gear raises the effective rank past 20 exactly as it does for main skills, and those extra ranks sit in the richest brackets. A rank-20 Tempered Soul with +2 to Passive Skills runs at rank 22, i.e. S(22) = 32 steps: 32 × 0.714% = 22.86%, so +22.9% all resistances instead of the +20% a maxed hardpoint build gets.