Passive Skills
Permanent no-cost bonuses across three tiered paths — Striker's, Sentinel's, and Berserker's.
Passive skills give permanent bonuses while you have points invested. No cast, no cost. Cap rank 20 per skill.
Three columns, four tiers each — higher tiers require the parent below them learned first:
- Striker’s Path — offensive (attack rating, damage vs low-HP enemies, stacking damage per kill, flat hit chance).
- Sentinel’s Path — defensive (defense rating, physical resistance, block chance, all resistances).
- Berserker’s Path — rage & sustain (rage-scaling damage, life leech, counter on hit, sub-25% HP comeback).
Every passive skill
Per-step values
Passive magnitudes scale with the rank’s accumulated effect steps, not with the raw rank:
value = S(rank) × perStep
Ranks 1–8 are worth 1 step each, 9–16 are worth 1.5, 17–24 are worth 2, and 25+ are worth 2.5 — so
S(1) = 1, S(16) = 20, S(20) = 28 and S(25) = 38.5. The full bracket table lives on
Main Skills.
Most of these passives are pinned: their per-step value was scaled by 20 ⁄ 28 when the brackets
landed, so the rank-20 total is exactly what it always was and only the ranks below 20 pay less than
they used to. Hunter’s Mark and Iron Skin were left unpinned and grew at the cap.
| Passive | Per effect step | Rank 20 | Pinned? | Condition |
|---|---|---|---|---|
| Hunter’s Mark | +50 Attack Rating | +1,400 AR | no | always |
| Iron Skin | +50 Defense Rating | +1,400 DR | no | always |
| Apex Predator | +1.79% damage | +50% | yes | enemy below 50% HP |
| Iron Resilience | +0.36% physical resist | +10% | yes | always |
| Wrath | +0.0125% per point of rage | +35% at 100 rage | yes | scales with current rage |
| Rampage | +1% per kill-stack (linear in rank) | +20% at full stacks | — | stacks up to rank; reset on stop/death |
| Shield Mastery | +0.36% block chance | +10% | yes | always |
| Bloodlust | +0.18% life leech | +5% | yes | always |
| Retribution | +0.54% counter chance | +15% | yes | when struck |
| Keen Eye | +0.18% flat hit chance | +5% | yes | always |
| Tempered Soul | +0.71% all resistances | +20% | yes | always |
| Last Stand | ∓0.89% physical (out and in) | ∓25% | yes | you below 25% HP |
Rampage is a count, not a magnitude: its stack cap equals the raw rank and each stack is a flat +1%, so it stays linear.
(The Wrath, Rampage, Apex Predator and Last Stand terms all feed the single outgoing physical multiplier detailed under Rage & Wrath.)
Rank cap. Each passive caps at rank 20 in spent points, but that cap is on investment only — “+To Skills” gear raises the effective rank past 20 exactly as it does for main skills, and those extra ranks sit in the richest brackets. A rank-20 Tempered Soul with +2 to Passive Skills runs at rank 22, i.e. S(22) = 32 steps: 32 × 0.714% = 22.86%, so +22.9% all resistances instead of the +20% a maxed hardpoint build gets.