Barkeeper Drinks

Combat drinks priced by hero level, the one-active-at-a-time rule, and the per-trigger counters that tick them down.


Each drink costs 600 gold per hero level (27,000 at level 45, 57,000 at level 95) and is consumed immediately on purchase — no inventory slot.

Only one drink is active at a time; buying a second replaces the first. The active drink shows as a badge on the hero box, with a counter that ticks down on a specific trigger:

  • Player kill — Sage’s Mead (+10% XP), Stoneblood Ale (+5% Max HP).
  • Enemy hit landed on you — Tanner’s Stout (+5% Phys Mit), Warding Wine (+5% All Res).
  • Player attack — Hawkeye Spirit (+2.5% hit chance), Quickstep Cider (+10% attack speed).

Counters persist across fights, deaths, logouts, and offline catch-up — they only move when their trigger actually fires.

A drink that reaches 0 stops granting its bonus but stays on the badge with a red 0 and two buttons: Dismiss clears it, Refill buys the same drink again at the full price. Since a spent drink is already gone, buying a different one over it counts as a plain purchase, not a replacement.

The drink menu

DrinkIconEffectTriggerCounter
Sage’s MeadSage's Mead+10% XP gainedPlayer kill500
Stoneblood AleStoneblood Ale+5% Max HPPlayer kill500
Tanner’s StoutTanner's Stout+5% physical damage reductionEnemy hit landed on you2,500
Warding WineWarding Wine+5% to all resistancesEnemy hit landed on you2,500
Hawkeye SpiritHawkeye Spirit+2.5% flat hit chancePlayer attack5,000
Quickstep CiderQuickstep Cider+10% attack speedPlayer attack5,000

Every drink costs the same: 600 gold × your hero’s level (DRINK_COST_PER_LEVEL). The counter’s starting value is set by its trigger type: kill-triggered drinks start at 500, hit-triggered at 2,500, and attack-triggered at 5,000 — the rarer the trigger event, the fewer ticks it takes to run the drink dry.

Two more drinks are written but not stocked: Hunter’s Brew (+5% Attack Rating) and Shadowveil Mead (+5% Defense Rating) never appear on the barkeeper’s list. One still active on an older save keeps working and keeps ticking down normally.