Barkeeper Drinks

Flat-cost combat drinks, the one-active-at-a-time rule, and the per-trigger counters that tick them down.


Each drink costs a flat 50,000 gold and is consumed immediately on purchase — no inventory slot.

Only one drink is active at a time; buying a second replaces the first. The active drink shows as a badge on the hero box, with a counter that ticks down on a specific trigger:

  • Player kill — Sage’s Mead (+10% XP), Stoneblood Ale (+5% Max HP).
  • Enemy hit landed on you — Tanner’s Stout (+5% Phys Mit), Warding Wine (+5% All Res).
  • Player attack — Hawkeye Spirit, Hunter’s Brew, Quickstep Cider.
  • Enemy attack — Shadowveil Mead (+5% DR).

Counters persist across fights, deaths, logouts, and offline catch-up — they only move when their trigger actually fires.

The drink menu

DrinkIconEffectTriggerCounter
Sage’s MeadSage's Mead+10% XP gainedPlayer kill500
Stoneblood AleStoneblood Ale+5% Max HPPlayer kill500
Tanner’s StoutTanner's Stout+5% physical damage reductionEnemy hit landed on you2,500
Warding WineWarding Wine+5% to all resistancesEnemy hit landed on you2,500
Hawkeye SpiritHawkeye Spirit+2.5% flat hit chancePlayer attack5,000
Hunter’s BrewHunter's Brew+5% Attack RatingPlayer attack5,000
Quickstep CiderQuickstep Cider+10% attack speedPlayer attack5,000
Shadowveil MeadShadowveil Mead+5% Defense RatingEnemy attack5,000

Every drink costs the same flat 50,000 gold. The counter’s starting value is set by its trigger type: kill-triggered drinks start at 500, hit-triggered at 2,500, and attack-triggered at 5,000 — the rarer the trigger event, the fewer ticks it takes to run the drink dry.