Barkeeper Drinks
Combat drinks priced by hero level, the one-active-at-a-time rule, and the per-trigger counters that tick them down.
Each drink costs 600 gold per hero level (27,000 at level 45, 57,000 at level 95) and is consumed immediately on purchase — no inventory slot.
Only one drink is active at a time; buying a second replaces the first. The active drink shows as a badge on the hero box, with a counter that ticks down on a specific trigger:
- Player kill — Sage’s Mead (+10% XP), Stoneblood Ale (+5% Max HP).
- Enemy hit landed on you — Tanner’s Stout (+5% Phys Mit), Warding Wine (+5% All Res).
- Player attack — Hawkeye Spirit (+2.5% hit chance), Quickstep Cider (+10% attack speed).
Counters persist across fights, deaths, logouts, and offline catch-up — they only move when their trigger actually fires.
A drink that reaches 0 stops granting its bonus but stays on the badge with a red 0 and two buttons: Dismiss clears it, Refill buys the same drink again at the full price. Since a spent drink is already gone, buying a different one over it counts as a plain purchase, not a replacement.
The drink menu
| Drink | Icon | Effect | Trigger | Counter |
|---|---|---|---|---|
| Sage’s Mead | +10% XP gained | Player kill | 500 | |
| Stoneblood Ale | +5% Max HP | Player kill | 500 | |
| Tanner’s Stout | +5% physical damage reduction | Enemy hit landed on you | 2,500 | |
| Warding Wine | +5% to all resistances | Enemy hit landed on you | 2,500 | |
| Hawkeye Spirit | +2.5% flat hit chance | Player attack | 5,000 | |
| Quickstep Cider | +10% attack speed | Player attack | 5,000 |
Every drink costs the same: 600 gold × your hero’s level (DRINK_COST_PER_LEVEL). The counter’s
starting value is set by its trigger type: kill-triggered drinks start at 500, hit-triggered at
2,500, and attack-triggered at 5,000 — the rarer the trigger event, the fewer ticks it takes
to run the drink dry.
Two more drinks are written but not stocked: Hunter’s Brew (+5% Attack Rating) and Shadowveil Mead (+5% Defense Rating) never appear on the barkeeper’s list. One still active on an older save keeps working and keeps ticking down normally.