Statistics

Lifetime per-character stats, the last-death recap, and how they persist across difficulties.


Lifetime stats for this character, opened from the in-game menu. They are grouped:

  • Combat: total combat time, kills split by enemy rarity (common / rare / unique) plus dungeon boss kills, deaths, longest survival streak, your highest kill (enemy, rarity and level) and the highest area rank you have killed anything on.
  • Damage: damage dealt and taken, highest single hit dealt and taken.
  • Economy: gold found, gold spent, the net of the two, total XP gained, potions used.
  • Items found: one counter per rarity (normal, magic, rare, unique).
  • Crafting: items tempered, items enchanted, affixes added, affixes rerolled, bases upgraded, affix tiers raised, items salvaged.
  • Region progress: cleared / total tiles per region, and an overall line.

The last-death recap sits below the main stats. It names the enemy that killed you (rarity and level) and the size of the lethal hit, plus the Endless Delve depth if that is where you fell. It is a session record: it appears only after a death in the current play session and is cleared when you load a character or return to the main menu. The fuller recap, with run length and the gold and durability the death cost you, is the modal that pops at the moment of death.

Entries persist across deaths; a death costs gold and durability, never your statistics.