Camp
Your hub — the Camp menu with its NPCs and the Training Grounds, claiming completed quests, and how NPCs unlock as you progress.
Camp is your hub: a menu over the camp scene, and each entry shows its status — what’s running there and how long it has left. Pick an NPC — Trader, Blacksmith or Witch — to open their dialog. You can also click their tab in the tab row to jump straight to the panel (skipping the dialog). The Tavern is not in the Camp menu: it is its own tab, with a menu of its own.
The World Map entry opens the world map. The per-character setting Skip camp to world map does the same automatically whenever you switch to the Camp tab.
The Training Grounds entry holds the DPS dummy plus armor and weapon training. It has no unlock gate; it’s there from your first visit.
Quests collect below the menu: the active Main Quest and one Region Conquest per unlocked region (+1 skill point each, claimable once every combat tile and the dungeon of that region are done). When a quest’s objective is met, a Claim button appears — clicking it takes the reward, and claiming the main quest advances the story chain. See Quests for the full chain.
NPCs unlock as you progress the story. Until then their entry in the Camp menu is an empty tent, and locked NPC tabs show ? and can’t be visited yet.