Active Skills
Rage-cost casts, cast times, trigger rules, and how enabled actives resolve in priority order.
Active skills cost 20 rage and pause your attack timer while casting: buffs and debuffs take 1 second, damage skills (elemental, poison and Vampire Strike attacks) cast near-instantly in ~0.33 s.
Enable a skill, then open its config to pick a trigger rule:
- Always — fire as soon as rage is available.
- Buff missing — only when this skill’s buff isn’t already on you.
- Debuff missing — only when this skill’s debuff isn’t on the enemy.
- Enemy HP below %, Self HP below %, Rage at least — threshold rules.
Enabled actives are evaluated in priority order each tick (only one cast resolves per tick). Reorder priority with the ▲ / ▼ arrows on the priority list in the Skills sidebar.
Every active skill
Rank scaling & casting
Every active costs a flat 20 rage and pauses your attack timer for its cast window. Enabled actives are checked in priority order each tick and exactly one cast resolves per tick, so a deep active bar effectively fires one skill per swing-length while rage lasts.
Cast times
- Buffs and debuffs: 1 s.
- Damage skills (elemental + poison): ~0.33 s (1⁄3 s) — near-instant, because each first lands a physical weapon hit at 70% weapon damage and then adds its elemental or poison rider on top, so a slow cast would be a DPS loss. Vampire Strike is the exception: its physical hit is the full 100%, and it heals off the damage that hit deals.
Value per rank. Magnitudes do not scale with the raw rank but with the rank’s accumulated effect steps S(rank) — ranks 1–8 are worth 1 step each, 9–16 are worth 1.5, 17–24 are worth 2, 25+ are worth 2.5, so S(1) = 1, S(16) = 20, S(20) = 28. See Main Skills for the full bracket table.
elemental multiplier = base + (S(rank) − 1) × perRank (Freezing Veins, Thundering Strike, Fiery Blade)
poison multiplier = base + S(rank) × perRank (Venomous Steel)
buff / debuff effect = S(rank) × perRank
The elemental skills share base = 0.50, perRank = 0.022 weapon-damage-as-element; Venomous Steel is base = 1.00, perRank = 0.038 over its poison duration. Duration stays linear in the raw rank at 5 s + rank × 1 s (rank 1 reads 6 s, rank 20 reads 25 s), as do the fixed 10% elemental proc chances.
Pinned utility skills. The buffs and debuffs that shape a fight rather than deal damage were pinned when the brackets landed: their per-step value is scaled by 20 ⁄ 28, so their rank-20 total is exactly what it always was, while ranks 1–19 land lower than the old flat-per-rank curve. Sunder Armor, Crippling Strike, Blinding Hit, Weakening Touch, War Cry and Vampire Strike’s leech are all pinned; Roar, Blessed Shield and the three elemental/poison damage skills are not, and grew at the cap.
At rank 20:
| Skill | Rank-20 effect | Pinned? |
|---|---|---|
| Freezing Veins / Thundering Strike / Fiery Blade | 0.50 + 27 × 0.022 ≈ 109% weapon damage as the element | no |
| Venomous Steel | 1.00 + 28 × 0.038 ≈ 206% weapon damage as poison | no |
| Sunder Armor | −20% enemy DR | yes |
| Crippling Strike | −25% enemy attack speed | yes |
| Blinding Hit | −30% enemy AR | yes |
| Weakening Touch | −30% enemy resistances | yes |
| War Cry | +20% physical damage | yes |
| Vampire Strike | heals 25% of the hit | yes (the leech half) |
| Roar | +14% AR and DR | no |
| Blessed Shield | +70% shield defense rating, +70 flat shield damage | no |
Worked example — Freezing Veins. At rank 1 the cold conversion is 0.50 + (1 − 1) × 0.022 = 0.50 (50% weapon damage as cold). At rank 20, S(20) = 28, so it is 0.50 + 27 × 0.022 = 1.094 (~109%) — plus the 10% chance to freeze for 2 s, which does not scale with rank at all.