Active Skills

Rage-cost casts, cast times, trigger rules, and how enabled actives resolve in priority order.


Active skills cost 20 rage and pause your attack timer while casting: buffs and debuffs take 1 second, damage skills (elemental, poison and Vampire Strike attacks) cast near-instantly in ~0.33 s.

Enable a skill, then open its config to pick a trigger rule:

  • Always — fire as soon as rage is available.
  • Buff missing — only when this skill’s buff isn’t already on you.
  • Debuff missing — only when this skill’s debuff isn’t on the enemy.
  • Enemy HP below %, Self HP below %, Rage at least — threshold rules.

Enabled actives are evaluated in priority order each tick (only one cast resolves per tick). Reorder priority with the ▲ / ▼ arrows on the priority list in the Skills sidebar.

Every active skill

Sunder Armor
Lowers the enemy's Defense Rating for a duration.
Cost: 20 Rage
Current: 6s, −0.7% enemy DR
Next: 7s, −1.4% enemy DR
Tier 1 · Unlocks at level 1
Roar
Raises your Attack Rating and Defense Rating for a duration.
Cost: 20 Rage
Current: 6s, +0.5% AR, +0.5% DR
Next: 7s, +1% AR, +1% DR
Tier 1 · Unlocks at level 1
Freezing Veins
Deals cold damage based on your weapon damage. Has a chance to freeze the enemy for 2 seconds on hit.
Cost: 20 Rage
Current: 50% weapon damage as cold, 10% freeze chance
Next: 52% weapon damage as cold, 10% freeze chance
Tier 1 · Unlocks at level 1
Crippling Strike
Lowers the enemy's attack speed for a duration.
Cost: 20 Rage
Current: 6s, −0.9% enemy attack speed
Next: 7s, −1.8% enemy attack speed
Tier 1 · Unlocks at level 10
Blessed Shield
Empowers your shield: adds flat shield-strike damage and raises its Defense Rating for a duration.
Cost: 20 Rage
Current: 6s, +2.5% shield defense rating, +3 shield damage
Next: 7s, +5% shield defense rating, +5 shield damage
Tier 1 · Unlocks at level 10
Venomous Steel
Poisons the enemy, dealing damage based on your weapon damage over time.
Cost: 20 Rage
Current: 104% weapon damage as poison over 6s
Next: 108% weapon damage as poison over 6s
Tier 1 · Unlocks at level 10
Blinding Hit
Lowers the enemy's Attack Rating for a duration.
Cost: 20 Rage
Current: 6s, −1.1% enemy AR
Next: 7s, −2.1% enemy AR
Tier 2 · Unlocks at level 30
Vampire Strike
Strikes the enemy for weapon damage and heals you for a portion of the damage that hit deals.
Cost: 20 Rage
Current: 100% weapon damage, heals 5.7% of the damage dealt
Next: 100% weapon damage, heals 6.4% of the damage dealt
Tier 2 · Unlocks at level 30
Thundering Strike
Deals lightning damage based on your weapon damage. Has a chance to stun the enemy for 2 seconds on hit.
Cost: 20 Rage
Current: 50% weapon damage as lightning, 10% stun chance
Next: 52% weapon damage as lightning, 10% stun chance
Tier 2 · Unlocks at level 30
Weakening Touch
Lowers the enemy's resistances for a duration.
Cost: 20 Rage
Current: 6s, −1.1% enemy resistances
Next: 7s, −2.1% enemy resistances
Tier 3 · Unlocks at level 50
War Cry
Unleashes a battle cry that increases your physical damage for a duration.
Cost: 20 Rage
Current: 6s, +0.7% physical damage
Next: 7s, +1.4% physical damage
Tier 3 · Unlocks at level 50
Fiery Blade
Deals fire damage based on your weapon damage. Has a chance to ignite the enemy on hit.
Cost: 20 Rage
Current: 50% weapon damage as fire, 10% ignite chance
Next: 52% weapon damage as fire, 10% ignite chance
Tier 3 · Unlocks at level 50

Rank scaling & casting

Every active costs a flat 20 rage and pauses your attack timer for its cast window. Enabled actives are checked in priority order each tick and exactly one cast resolves per tick, so a deep active bar effectively fires one skill per swing-length while rage lasts.

Cast times

  • Buffs and debuffs: 1 s.
  • Damage skills (elemental + poison): ~0.33 s (1⁄3 s) — near-instant, because each first lands a physical weapon hit at 70% weapon damage and then adds its elemental or poison rider on top, so a slow cast would be a DPS loss. Vampire Strike is the exception: its physical hit is the full 100%, and it heals off the damage that hit deals.

Value per rank. Magnitudes do not scale with the raw rank but with the rank’s accumulated effect steps S(rank) — ranks 1–8 are worth 1 step each, 9–16 are worth 1.5, 17–24 are worth 2, 25+ are worth 2.5, so S(1) = 1, S(16) = 20, S(20) = 28. See Main Skills for the full bracket table.

elemental multiplier = base + (S(rank) − 1) × perRank    (Freezing Veins, Thundering Strike, Fiery Blade)
poison multiplier    = base + S(rank) × perRank          (Venomous Steel)
buff / debuff effect = S(rank) × perRank

The elemental skills share base = 0.50, perRank = 0.022 weapon-damage-as-element; Venomous Steel is base = 1.00, perRank = 0.038 over its poison duration. Duration stays linear in the raw rank at 5 s + rank × 1 s (rank 1 reads 6 s, rank 20 reads 25 s), as do the fixed 10% elemental proc chances.

Pinned utility skills. The buffs and debuffs that shape a fight rather than deal damage were pinned when the brackets landed: their per-step value is scaled by 20 ⁄ 28, so their rank-20 total is exactly what it always was, while ranks 1–19 land lower than the old flat-per-rank curve. Sunder Armor, Crippling Strike, Blinding Hit, Weakening Touch, War Cry and Vampire Strike’s leech are all pinned; Roar, Blessed Shield and the three elemental/poison damage skills are not, and grew at the cap.

At rank 20:

SkillRank-20 effectPinned?
Freezing Veins / Thundering Strike / Fiery Blade0.50 + 27 × 0.022109% weapon damage as the elementno
Venomous Steel1.00 + 28 × 0.038206% weapon damage as poisonno
Sunder Armor−20% enemy DRyes
Crippling Strike−25% enemy attack speedyes
Blinding Hit−30% enemy ARyes
Weakening Touch−30% enemy resistancesyes
War Cry+20% physical damageyes
Vampire Strikeheals 25% of the hityes (the leech half)
Roar+14% AR and DRno
Blessed Shield+70% shield defense rating, +70 flat shield damageno

Worked example — Freezing Veins. At rank 1 the cold conversion is 0.50 + (1 − 1) × 0.022 = 0.50 (50% weapon damage as cold). At rank 20, S(20) = 28, so it is 0.50 + 27 × 0.022 = 1.094 (~109%) — plus the 10% chance to freeze for 2 s, which does not scale with rank at all.