Combat

Combat is fully automatic — how the fight runs, Auto-Potion, the Loot Filter, and stopping a run.


Combat in the Parched Grasslands

The fight is queued behind this window. Combat is fully automatic — your hero auto-attacks the enemy; you never click to swing.

Two cards in the Combat view tune the run:

  • Auto-Potion — slider for the HP % at which a belt potion fires (default 45%).
  • Loot Filter — a Sell/Keep matrix (equipment category × rarity, with presets) that auto-sells matching drops as they fall at ×0.15 value — see Inventory.

Pick your main skill (the swing that replaces auto-attack) on the Skills → Main tab, and configure active skills on Skills → Active.

Combat keeps running if you switch tabs or close the browser — offline catch-up replays the missed time on return.

To stop a run, press Stop Combat — an inline button under the combat view on desktop, or a full-width fixed bar at the bottom of the screen on mobile.