Item Base Types

Every base item in the game, shown with its in-game icon and tooltip.

On this page

Every piece of gear starts from one of these base items — magic, rare, and unique versions add rolled affixes on top. Each is shown exactly as its in-game tooltip.

Weapons

Worn Sword
Damage: 10 To 17
Normal Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 7
Sword
Damage: 19 To 31
Normal Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 25
Refined Sword
Damage: 33 To 52
Normal Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 45
Ornate Sword
Damage: 50 To 78
Normal Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 65
Gilded Sword
Damage: 87 To 131
Normal Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 85
Worn Scimitar
Damage: 8 To 12
Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 7
Scimitar
Damage: 14 To 24
Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 23
Refined Scimitar
Damage: 25 To 39
Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 42
Ornate Scimitar
Damage: 38 To 59
Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 62
Gilded Scimitar
Damage: 66 To 99
Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 82
Worn Hatchet
Damage: 10 To 18
Normal Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 12
Hatchet
Damage: 19 To 32
Normal Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 27
Refined Hatchet
Damage: 33 To 53
Normal Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 47
Ornate Hatchet
Damage: 50 To 80
Normal Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 67
Gilded Hatchet
Damage: 87 To 135
Normal Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 86
Worn Axe
Damage: 12 To 21
Slow Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 16
Axe
Damage: 24 To 38
Slow Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 32
Refined Axe
Damage: 40 To 65
Slow Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 51
Ornate Axe
Damage: 63 To 98
Slow Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 71
Gilded Axe
Damage: 108 To 164
Slow Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 91
Worn Mace
Damage: 12 To 21
Slow Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 12
Mace
Damage: 24 To 38
Slow Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 31
Refined Mace
Damage: 40 To 65
Slow Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 51
Ornate Mace
Damage: 63 To 98
Slow Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 71
Gilded Mace
Damage: 108 To 164
Slow Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 91
Worn Hammer
Damage: 18 To 29
Very Slow Attack Speed
Weight: 5
Durability: 35/35
Slot: Hand
Requirements
Level: 12
Hammer
Damage: 34 To 54
Very Slow Attack Speed
Weight: 5
Durability: 35/35
Slot: Hand
Requirements
Level: 35
Refined Hammer
Damage: 57 To 91
Very Slow Attack Speed
Weight: 5
Durability: 35/35
Slot: Hand
Requirements
Level: 55
Ornate Hammer
Damage: 88 To 137
Very Slow Attack Speed
Weight: 5
Durability: 35/35
Slot: Hand
Requirements
Level: 75
Gilded Hammer
Damage: 152 To 230
Very Slow Attack Speed
Weight: 5
Durability: 35/35
Slot: Hand
Requirements
Level: 95
Worn Knife
Damage: 6 To 9
Very Fast Attack Speed
Weight: 1
Durability: 20/20
Slot: Hand
Requirements
Level: 1
Knife
Damage: 10 To 16
Very Fast Attack Speed
Weight: 1
Durability: 20/20
Slot: Hand
Requirements
Level: 20
Refined Knife
Damage: 17 To 26
Very Fast Attack Speed
Weight: 1
Durability: 20/20
Slot: Hand
Requirements
Level: 40
Ornate Knife
Damage: 25 To 39
Very Fast Attack Speed
Weight: 1
Durability: 20/20
Slot: Hand
Requirements
Level: 60
Gilded Knife
Damage: 44 To 66
Very Fast Attack Speed
Weight: 1
Durability: 20/20
Slot: Hand
Requirements
Level: 80
Worn Dagger
Damage: 8 To 12
Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 3
Dagger
Damage: 14 To 24
Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 22
Refined Dagger
Damage: 25 To 39
Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 42
Ornate Dagger
Damage: 38 To 59
Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 62
Gilded Dagger
Damage: 66 To 99
Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 82
Worn Greatsword
Damage: 22 To 37
Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 7
Greatsword
Damage: 42 To 68
Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 25
Refined Greatsword
Damage: 72 To 114
Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 45
Ornate Greatsword
Damage: 109 To 171
Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 65
Gilded Greatsword
Damage: 190 To 287
Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 85
Worn Claymore
Damage: 26 To 45
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 7
Claymore
Damage: 50 To 81
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 25
Refined Claymore
Damage: 87 To 137
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 45
Ornate Claymore
Damage: 131 To 205
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 65
Gilded Claymore
Damage: 228 To 344
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 85
Worn Greataxe
Damage: 22 To 37
Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 7
Greataxe
Damage: 42 To 68
Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 25
Refined Greataxe
Damage: 72 To 114
Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 45
Ornate Greataxe
Damage: 109 To 171
Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 65
Gilded Greataxe
Damage: 190 To 287
Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 85
Worn Halberd
Damage: 26 To 45
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 7
Halberd
Damage: 50 To 81
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 25
Refined Halberd
Damage: 87 To 137
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 45
Ornate Halberd
Damage: 131 To 205
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 65
Gilded Halberd
Damage: 228 To 344
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 85
Worn Maul
Damage: 31 To 52
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 7
Maul
Damage: 58 To 95
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 25
Refined Maul
Damage: 101 To 159
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 45
Ornate Maul
Damage: 153 To 239
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 65
Gilded Maul
Damage: 266 To 401
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 85
Worn Quarterstaff
Damage: 9 To 15
Very Fast Attack Speed
Weight: 7
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 7
Quarterstaff
Damage: 17 To 27
Very Fast Attack Speed
Weight: 7
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 25
Refined Quarterstaff
Damage: 29 To 46
Very Fast Attack Speed
Weight: 7
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 45
Ornate Quarterstaff
Damage: 44 To 68
Very Fast Attack Speed
Weight: 7
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 65
Gilded Quarterstaff
Damage: 76 To 115
Very Fast Attack Speed
Weight: 7
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 85
Worn Bo
Damage: 13 To 22
Fast Attack Speed
Weight: 8
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 7
Bo
Damage: 25 To 41
Fast Attack Speed
Weight: 8
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 25
Refined Bo
Damage: 43 To 68
Fast Attack Speed
Weight: 8
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 45
Ornate Bo
Damage: 66 To 102
Fast Attack Speed
Weight: 8
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 65
Gilded Bo
Damage: 114 To 172
Fast Attack Speed
Weight: 8
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 85
Worn Battlestaff
Damage: 18 To 30
Normal Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 7
Battlestaff
Damage: 33 To 54
Normal Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 25
Refined Battlestaff
Damage: 58 To 91
Normal Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 45
Ornate Battlestaff
Damage: 88 To 137
Normal Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 65
Gilded Battlestaff
Damage: 152 To 229
Normal Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 85
Worn Ironstaff
Damage: 22 To 37
Slow Attack Speed
Weight: 10
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 7
Ironstaff
Damage: 42 To 68
Slow Attack Speed
Weight: 10
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 25
Refined Ironstaff
Damage: 72 To 114
Slow Attack Speed
Weight: 10
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 45
Ornate Ironstaff
Damage: 109 To 171
Slow Attack Speed
Weight: 10
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 65
Gilded Ironstaff
Damage: 190 To 287
Slow Attack Speed
Weight: 10
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 85
Worn Khakkhara
Damage: 26 To 45
Very Slow Attack Speed
Weight: 11
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 7
Khakkhara
Damage: 50 To 81
Very Slow Attack Speed
Weight: 11
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 25
Refined Khakkhara
Damage: 87 To 137
Very Slow Attack Speed
Weight: 11
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 45
Ornate Khakkhara
Damage: 131 To 205
Very Slow Attack Speed
Weight: 11
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 65
Gilded Khakkhara
Damage: 228 To 344
Very Slow Attack Speed
Weight: 11
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Requirements
Level: 85
Training Sword
Damage: 10 To 17
Normal Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Training weapon
Requirements
Level: 1
Training Dagger
Damage: 8 To 12
Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Training weapon
Requirements
Level: 1
Training Greatclub
Damage: 31 To 52
Very Slow Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Training weapon
Requirements
Level: 1
Training Staff
Damage: 18 To 30
Normal Attack Speed
Weight: 9
Durability: 35/35
Slot: Hand
Two-Handed (occupies both hands)
Training weapon
Requirements
Level: 1

Two-handed

Greatswords and Claymores (blades), Greataxes and Halberds (axes) and Mauls (blunt) are two-handed: each occupies both hand slots.

  • Equipping a two-hander moves whatever sits in your other hand back to the bag, and equipping any hand item — weapon or shield — while a two-hander is worn takes the two-hander off the same way. Either move is refused outright when the bag has no room for the piece that comes off.
  • All they buy is raw damage. Every one-handed family sits on the same base DPS per tier, and a two-hander is that baseline ×1.75 (TWO_HANDED_DAMAGE_MULT) spread over its own interval — so greatswords and greataxes (2.5 s, Slow), claymores and halberds (3 s, Very Slow) and mauls (3.5 s, Very Slow) share one DPS and differ only in how big a single hit lands.
  • Nothing else is special: the normal weapon affix pool, no extra affix slot, no higher roll caps. They weigh 9, counted once, and share the level chain 7 / 25 / 45 / 65 / 85.
  • Giving up the off-hand costs you the shield: no block chance and no shield defense from gear (only the Shield Mastery passive, the staves T6 Parry and the Monk’s Guarded Stance still grant block without one), and the shield-gated Sentinel nodes — Shield Strike, Aegis, Smite, Judgement, Bastion, Shield Charge and the Shield Wall passive — fall back or go quiet. The Shields training class earns nothing while you hold one; the two-hander’s own class trains exactly like a one-hander of that class.

Staves

Quarterstaffs, Bo, Battlestaffs, Ironstaffs and Khakkharas are the two-handed staves line, a training class of their own.

  • They follow the two-hander rules exactly: both hand slots, the same ×1.75 (TWO_HANDED_DAMAGE_MULT) damage baseline spread over their own interval, the normal weapon affix pool, the level chain 7 / 25 / 45 / 65 / 85, durability 35.
  • What sets the line apart is its speed spread: a Quarterstaff swings at 1 s (Very Fast), a Bo at 1.5 s (Fast), a Battlestaff at 2 s (Normal), an Ironstaff at 2.5 s (Slow) and a Khakkhara at 3 s (Very Slow) — all five on one DPS, so you pick the hit size and the class bonus you want, not a damage tier. Weight runs 7 / 8 / 9 / 10 / 11.
  • The Monk passive reads “is this a staff”, so every tier of all five families is +20% for a Monk. Every other class judges a staff by its speed class like any other weapon.
  • The Staves training class earns rep from staff swings; its T6, Parry, is the one way to block with no shield at all.

Starter gear

Every hero is handed a full set of training gear at character creation. All of it is level 1, carries no affixes and is exactly the tier-1 row of the base it copies, so it is as strong as the Worn gear it stands in for and nothing more:

  • Training Vest — the T1 leather Vest (chest, 40 defense).
  • Training Cap — the T1 leather Cap (head, 11 defense).
  • Training Gloves — the T1 leather Gloves (11 defense).
  • Training Boots — the T1 leather Boots (11 defense).
  • Training Belt — the T1 leather Belt (11 defense, 1 extra potion slot).
  • Training Buckler — the T1 Kite shield (50 defense, 28% block, 1.5 s), the Sentinel’s off-hand.
  • Training Sword — the T1 Sword (10–17 damage, 2 s, blades), the Sentinel’s one-handed starter weapon.
  • Training Dagger — the T1 Dagger (8–12 damage, 1.5 s, daggers), the Duelist’s pair, fast so the Duelist passive applies.

The weapon depends on the class: the Berserker opens on the Training Greatclub, the Monk on the Training Staff — both level-1 two-handers built from the real two-hander formula at tier 1, good to level 7 where the first real two-handers and staffs drop. The Duelist starts on two Training Daggers, the Sentinel on a Training Sword and the Training Buckler. The sword swings at Normal speed, so unlike the Worn Knife it used to replace it is neither fast nor slow for a class passive.

All of it is starter-only: it never drops, the trader never stocks it, the loot filter never matches it, and the smith cannot upgrade it to a higher tier. The training armour also does not count toward a material set, so it earns no training reputation — real armour has to replace it before a material track starts moving.

Dual wield

Any two one-handed weapons can be worn at once, one per hand — a sword and an axe, two knives, a scimitar and a hammer. Only shields are restricted to one; a two-hander still fills both hands on its own and can never be part of a pair.

  • Each hand swings on its own timer at its own interval, and both hands run your selected main skill. A knife (1.0 s) in the off-hand really does swing twice as often as a sword (2.0 s) in the main hand.
  • Every hand’s hit lands at 65% damage, so two hands add up to 130% of a single weapon’s damage, plus a second full set of affixes. Every per-hit effect a hand carries — Rage / Valor per hit, Rage / Valor On Hit, crushing-blow chance, stun chance, bleed, armor shred, a main skill’s leech per rank, Flurry stacks — counts for only 50%, so the pair procs at 100%: swinging twice buys damage, not doubled procs. Values that belong to the character rather than the swing (Berserk’s defense penalty, the attack-speed multipliers of Crush / Berserk / Flurry, your main skill’s rank) apply once, not per weapon.
  • Affixes that scale the weapon carrying them — flat and enhanced damage, flat elemental damage, life leech, Rage On Hit, attack speed — only ever touch that hand’s swings. So do a weapon’s accuracy affixes (Attack Rating, Attack Rating %, Hit Chance): each hand rolls to hit with its own weapon’s rating, and the hero box splits into a Strike (Main Hand) and a Strike (Off-Hand) group — headed by the selected main skill — each with its own Damage and Hit Chance row. The combat view gets a second, thinner swing bar for the off hand under the main-hand one, on desktop and phone alike. Everything else on the item (resistances, vitality, magic find …) counts once, exactly as it always did — including those same accuracy affixes when they sit on armour, an amulet, a ring or a shield.
  • Like a two-hander you give up the shield: no block chance and no shield defense from gear (only the Shield Mastery passive, the staves T6 Parry and the Monk’s Guarded Stance still grant block without one), and the shield-gated Sentinel nodes — Shield Strike, Aegis, Smite, Judgement, Bastion, Shield Charge and the Shield Wall passive — fall back or go quiet — on both hands.
  • Both hands train, only the main hand’s bonuses count. Each weapon earns training rep for its own class at half the normal rate (the pair earns what one weapon would), but only the main hand activates its class’s T1–T5 bonuses and T6 mechanic. Otherwise the off-hand contributes damage and its own affixes and nothing else — an off-hand mace never concusses, an off-hand axe never breaches. The character sheet’s stat rows describe the main hand too; Attacks per Second is the one row that shows both hands.

Setting your main hand. The paperdoll marks the current main hand with a small badge.

  • Desktop: right-click the equipped off-hand weapon in the paperdoll to promote it (left-click still unequips).
  • Mobile: tap the equipped weapon and use the Main hand button in its item sheet, next to Unequip.
  • Unequipping the main hand promotes the remaining weapon automatically, so you are never left with a main hand that holds nothing.

Shields

Worn Kite
Defense: 50
Chance To Block: 28%
Shield Damage: 12 To 20
Fast Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 5
Kite
Defense: 99
Chance To Block: 30%
Shield Damage: 26 To 38
Fast Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 22
Refined Kite
Defense: 149
Chance To Block: 32%
Shield Damage: 38 To 57
Fast Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 42
Ornate Kite
Defense: 198
Chance To Block: 34%
Shield Damage: 56 To 83
Fast Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 62
Gilded Kite
Defense: 248
Chance To Block: 36%
Shield Damage: 95 To 143
Fast Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Requirements
Level: 82
Worn Targe
Defense: 60
Chance To Block: 24%
Shield Damage: 17 To 26
Normal Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 7
Targe
Defense: 120
Chance To Block: 26%
Shield Damage: 33 To 51
Normal Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 26
Refined Targe
Defense: 180
Chance To Block: 28%
Shield Damage: 51 To 75
Normal Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 45
Ornate Targe
Defense: 240
Chance To Block: 29%
Shield Damage: 75 To 111
Normal Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 66
Gilded Targe
Defense: 300
Chance To Block: 30%
Shield Damage: 126 To 189
Normal Attack Speed
Weight: 4
Durability: 40/40
Slot: Hand
Requirements
Level: 86
Worn Rondache
Defense: 72
Chance To Block: 18%
Shield Damage: 21 To 32
Slow Attack Speed
Weight: 5
Durability: 50/50
Slot: Hand
Requirements
Level: 12
Rondache
Defense: 144
Chance To Block: 19%
Shield Damage: 42 To 63
Slow Attack Speed
Weight: 5
Durability: 50/50
Slot: Hand
Requirements
Level: 30
Refined Rondache
Defense: 216
Chance To Block: 21%
Shield Damage: 63 To 95
Slow Attack Speed
Weight: 5
Durability: 50/50
Slot: Hand
Requirements
Level: 50
Ornate Rondache
Defense: 288
Chance To Block: 22%
Shield Damage: 93 To 138
Slow Attack Speed
Weight: 5
Durability: 50/50
Slot: Hand
Requirements
Level: 70
Gilded Rondache
Defense: 360
Chance To Block: 24%
Shield Damage: 158 To 237
Slow Attack Speed
Weight: 5
Durability: 50/50
Slot: Hand
Requirements
Level: 90
Worn Heater
Defense: 36
Chance To Block: 34%
Shield Damage: 9 To 12
Very Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 1
Heater
Defense: 72
Chance To Block: 36%
Shield Damage: 17 To 26
Very Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 20
Refined Heater
Defense: 108
Chance To Block: 38%
Shield Damage: 26 To 38
Very Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 40
Ornate Heater
Defense: 144
Chance To Block: 40%
Shield Damage: 36 To 56
Very Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 60
Gilded Heater
Defense: 180
Chance To Block: 42%
Shield Damage: 63 To 95
Very Fast Attack Speed
Weight: 2
Durability: 25/25
Slot: Hand
Requirements
Level: 80
Worn Pavise
Defense: 84
Chance To Block: 12%
Shield Damage: 26 To 38
Very Slow Attack Speed
Weight: 6
Durability: 55/55
Slot: Hand
Requirements
Level: 10
Pavise
Defense: 168
Chance To Block: 13%
Shield Damage: 51 To 75
Very Slow Attack Speed
Weight: 6
Durability: 55/55
Slot: Hand
Requirements
Level: 30
Refined Pavise
Defense: 252
Chance To Block: 15%
Shield Damage: 75 To 114
Very Slow Attack Speed
Weight: 6
Durability: 55/55
Slot: Hand
Requirements
Level: 50
Ornate Pavise
Defense: 336
Chance To Block: 16%
Shield Damage: 111 To 167
Very Slow Attack Speed
Weight: 6
Durability: 55/55
Slot: Hand
Requirements
Level: 70
Gilded Pavise
Defense: 420
Chance To Block: 18%
Shield Damage: 189 To 284
Very Slow Attack Speed
Weight: 6
Durability: 55/55
Slot: Hand
Requirements
Level: 90
Training Buckler
Defense: 50
Chance To Block: 28%
Shield Damage: 12 To 20
Fast Attack Speed
Weight: 3
Durability: 30/30
Slot: Hand
Training weapon
Requirements
Level: 1

Body armour

Worn Tunic
Defense: 20
Weight: 2
Durability: 30/30
Slot: Chest
Material: Cloth
Requirements
Level: 1
Tunic
Defense: 90
Weight: 2
Durability: 30/30
Slot: Chest
Material: Cloth
Requirements
Level: 20
Stitched Tunic
Defense: 160
Weight: 2
Durability: 30/30
Slot: Chest
Material: Cloth
Requirements
Level: 40
Woven Tunic
Defense: 230
Weight: 2
Durability: 30/30
Slot: Chest
Material: Cloth
Requirements
Level: 60
Royal Tunic
Defense: 300
Weight: 2
Durability: 30/30
Slot: Chest
Material: Cloth
Requirements
Level: 80
Worn Vest
Defense: 40
Weight: 3
Durability: 40/40
Slot: Chest
Material: Leather
Requirements
Level: 4
Vest
Defense: 143
Weight: 3
Durability: 40/40
Slot: Chest
Material: Leather
Requirements
Level: 25
Treated Vest
Defense: 245
Weight: 3
Durability: 40/40
Slot: Chest
Material: Leather
Requirements
Level: 45
Studded Vest
Defense: 348
Weight: 3
Durability: 40/40
Slot: Chest
Material: Leather
Requirements
Level: 65
Embossed Vest
Defense: 450
Weight: 3
Durability: 40/40
Slot: Chest
Material: Leather
Requirements
Level: 85
Worn Cuirass
Defense: 60
Weight: 6
Durability: 60/60
Slot: Chest
Material: Metal
Requirements
Level: 10
Cuirass
Defense: 233
Weight: 6
Durability: 60/60
Slot: Chest
Material: Metal
Requirements
Level: 30
Refined Cuirass
Defense: 405
Weight: 6
Durability: 60/60
Slot: Chest
Material: Metal
Requirements
Level: 50
Ornate Cuirass
Defense: 578
Weight: 6
Durability: 60/60
Slot: Chest
Material: Metal
Requirements
Level: 70
Gilded Cuirass
Defense: 750
Weight: 6
Durability: 60/60
Slot: Chest
Material: Metal
Requirements
Level: 90
Worn Chainmail
Defense: 55
Weight: 5
Durability: 45/45
Slot: Chest
Material: Metal
Requirements
Level: 11
Chainmail
Defense: 216
Weight: 5
Durability: 45/45
Slot: Chest
Material: Metal
Requirements
Level: 31
Refined Chainmail
Defense: 378
Weight: 5
Durability: 45/45
Slot: Chest
Material: Metal
Requirements
Level: 51
Ornate Chainmail
Defense: 539
Weight: 5
Durability: 45/45
Slot: Chest
Material: Metal
Requirements
Level: 71
Gilded Chainmail
Defense: 700
Weight: 5
Durability: 45/45
Slot: Chest
Material: Metal
Requirements
Level: 91
Worn Brigandine
Defense: 40
Weight: 4
Durability: 55/55
Slot: Chest
Material: Leather
Requirements
Level: 9
Brigandine
Defense: 155
Weight: 4
Durability: 55/55
Slot: Chest
Material: Leather
Requirements
Level: 27
Treated Brigandine
Defense: 270
Weight: 4
Durability: 55/55
Slot: Chest
Material: Leather
Requirements
Level: 47
Studded Brigandine
Defense: 385
Weight: 4
Durability: 55/55
Slot: Chest
Material: Leather
Requirements
Level: 67
Embossed Brigandine
Defense: 500
Weight: 4
Durability: 55/55
Slot: Chest
Material: Leather
Requirements
Level: 87
Training Vest
Defense: 40
Weight: 3
Durability: 40/40
Slot: Chest
Training weapon
Material: Leather
Requirements
Level: 1

Helmets

Worn Hood
Defense: 5
Weight: 2
Durability: 25/25
Slot: Head
Material: Cloth
Requirements
Level: 1
Hood
Defense: 16
Weight: 2
Durability: 25/25
Slot: Head
Material: Cloth
Requirements
Level: 20
Stitched Hood
Defense: 28
Weight: 2
Durability: 25/25
Slot: Head
Material: Cloth
Requirements
Level: 40
Woven Hood
Defense: 39
Weight: 2
Durability: 25/25
Slot: Head
Material: Cloth
Requirements
Level: 60
Royal Hood
Defense: 50
Weight: 2
Durability: 25/25
Slot: Head
Material: Cloth
Requirements
Level: 80
Worn Cap
Defense: 11
Weight: 3
Durability: 35/35
Slot: Head
Material: Leather
Requirements
Level: 7
Cap
Defense: 29
Weight: 3
Durability: 35/35
Slot: Head
Material: Leather
Requirements
Level: 26
Treated Cap
Defense: 48
Weight: 3
Durability: 35/35
Slot: Head
Material: Leather
Requirements
Level: 46
Studded Cap
Defense: 65
Weight: 3
Durability: 35/35
Slot: Head
Material: Leather
Requirements
Level: 66
Embossed Cap
Defense: 83
Weight: 3
Durability: 35/35
Slot: Head
Material: Leather
Requirements
Level: 86
Worn Greathelm
Defense: 20
Weight: 5
Durability: 50/50
Slot: Head
Material: Metal
Requirements
Level: 10
Greathelm
Defense: 43
Weight: 5
Durability: 50/50
Slot: Head
Material: Metal
Requirements
Level: 30
Refined Greathelm
Defense: 65
Weight: 5
Durability: 50/50
Slot: Head
Material: Metal
Requirements
Level: 50
Ornate Greathelm
Defense: 88
Weight: 5
Durability: 50/50
Slot: Head
Material: Metal
Requirements
Level: 70
Gilded Greathelm
Defense: 120
Weight: 5
Durability: 50/50
Slot: Head
Material: Metal
Requirements
Level: 90
Worn Crown
Defense: 20
Weight: 4
Durability: 40/40
Slot: Head
Material: Metal
Requirements
Level: 10
Crown
Defense: 40
Weight: 4
Durability: 40/40
Slot: Head
Material: Metal
Requirements
Level: 30
Refined Crown
Defense: 60
Weight: 4
Durability: 40/40
Slot: Head
Material: Metal
Requirements
Level: 50
Ornate Crown
Defense: 80
Weight: 4
Durability: 40/40
Slot: Head
Material: Metal
Requirements
Level: 70
Gilded Crown
Defense: 100
Weight: 4
Durability: 40/40
Slot: Head
Material: Metal
Requirements
Level: 90
Worn Coif
Defense: 12
Weight: 3
Durability: 20/20
Slot: Head
Material: Leather
Requirements
Level: 1
Coif
Defense: 29
Weight: 3
Durability: 20/20
Slot: Head
Material: Leather
Requirements
Level: 20
Treated Coif
Defense: 46
Weight: 3
Durability: 20/20
Slot: Head
Material: Leather
Requirements
Level: 40
Studded Coif
Defense: 63
Weight: 3
Durability: 20/20
Slot: Head
Material: Leather
Requirements
Level: 60
Embossed Coif
Defense: 80
Weight: 3
Durability: 20/20
Slot: Head
Material: Leather
Requirements
Level: 80
Training Cap
Defense: 11
Weight: 3
Durability: 35/35
Slot: Head
Training weapon
Material: Leather
Requirements
Level: 1

Gloves

Worn Wraps
Defense: 5
Weight: 2
Durability: 25/25
Slot: Gloves
Material: Cloth
Requirements
Level: 1
Wraps
Defense: 16
Weight: 2
Durability: 25/25
Slot: Gloves
Material: Cloth
Requirements
Level: 20
Stitched Wraps
Defense: 28
Weight: 2
Durability: 25/25
Slot: Gloves
Material: Cloth
Requirements
Level: 40
Woven Wraps
Defense: 39
Weight: 2
Durability: 25/25
Slot: Gloves
Material: Cloth
Requirements
Level: 60
Royal Wraps
Defense: 50
Weight: 2
Durability: 25/25
Slot: Gloves
Material: Cloth
Requirements
Level: 80
Worn Gloves
Defense: 11
Weight: 3
Durability: 35/35
Slot: Gloves
Material: Leather
Requirements
Level: 7
Gloves
Defense: 29
Weight: 3
Durability: 35/35
Slot: Gloves
Material: Leather
Requirements
Level: 26
Treated Gloves
Defense: 48
Weight: 3
Durability: 35/35
Slot: Gloves
Material: Leather
Requirements
Level: 46
Studded Gloves
Defense: 65
Weight: 3
Durability: 35/35
Slot: Gloves
Material: Leather
Requirements
Level: 66
Embossed Gloves
Defense: 83
Weight: 3
Durability: 35/35
Slot: Gloves
Material: Leather
Requirements
Level: 86
Worn Gauntlets
Defense: 20
Weight: 5
Durability: 45/45
Slot: Gloves
Material: Metal
Requirements
Level: 10
Gauntlets
Defense: 43
Weight: 5
Durability: 45/45
Slot: Gloves
Material: Metal
Requirements
Level: 30
Refined Gauntlets
Defense: 65
Weight: 5
Durability: 45/45
Slot: Gloves
Material: Metal
Requirements
Level: 50
Ornate Gauntlets
Defense: 88
Weight: 5
Durability: 45/45
Slot: Gloves
Material: Metal
Requirements
Level: 70
Gilded Gauntlets
Defense: 120
Weight: 5
Durability: 45/45
Slot: Gloves
Material: Metal
Requirements
Level: 90
Worn Vambraces
Defense: 20
Weight: 4
Durability: 40/40
Slot: Gloves
Material: Metal
Requirements
Level: 10
Vambraces
Defense: 40
Weight: 4
Durability: 40/40
Slot: Gloves
Material: Metal
Requirements
Level: 30
Refined Vambraces
Defense: 60
Weight: 4
Durability: 40/40
Slot: Gloves
Material: Metal
Requirements
Level: 50
Ornate Vambraces
Defense: 80
Weight: 4
Durability: 40/40
Slot: Gloves
Material: Metal
Requirements
Level: 70
Gilded Vambraces
Defense: 100
Weight: 4
Durability: 40/40
Slot: Gloves
Material: Metal
Requirements
Level: 90
Worn Bracers
Defense: 12
Weight: 3
Durability: 20/20
Slot: Gloves
Material: Leather
Requirements
Level: 1
Bracers
Defense: 29
Weight: 3
Durability: 20/20
Slot: Gloves
Material: Leather
Requirements
Level: 20
Treated Bracers
Defense: 46
Weight: 3
Durability: 20/20
Slot: Gloves
Material: Leather
Requirements
Level: 40
Studded Bracers
Defense: 63
Weight: 3
Durability: 20/20
Slot: Gloves
Material: Leather
Requirements
Level: 60
Embossed Bracers
Defense: 80
Weight: 3
Durability: 20/20
Slot: Gloves
Material: Leather
Requirements
Level: 80
Training Gloves
Defense: 11
Weight: 3
Durability: 35/35
Slot: Gloves
Training weapon
Material: Leather
Requirements
Level: 1

Boots

Worn Shoes
Defense: 5
Weight: 2
Durability: 25/25
Slot: Boots
Material: Cloth
Requirements
Level: 1
Shoes
Defense: 16
Weight: 2
Durability: 25/25
Slot: Boots
Material: Cloth
Requirements
Level: 20
Stitched Shoes
Defense: 28
Weight: 2
Durability: 25/25
Slot: Boots
Material: Cloth
Requirements
Level: 40
Woven Shoes
Defense: 39
Weight: 2
Durability: 25/25
Slot: Boots
Material: Cloth
Requirements
Level: 60
Royal Shoes
Defense: 50
Weight: 2
Durability: 25/25
Slot: Boots
Material: Cloth
Requirements
Level: 80
Worn Boots
Defense: 11
Weight: 3
Durability: 30/30
Slot: Boots
Material: Leather
Requirements
Level: 7
Boots
Defense: 29
Weight: 3
Durability: 30/30
Slot: Boots
Material: Leather
Requirements
Level: 26
Treated Boots
Defense: 48
Weight: 3
Durability: 30/30
Slot: Boots
Material: Leather
Requirements
Level: 46
Studded Boots
Defense: 65
Weight: 3
Durability: 30/30
Slot: Boots
Material: Leather
Requirements
Level: 66
Embossed Boots
Defense: 83
Weight: 3
Durability: 30/30
Slot: Boots
Material: Leather
Requirements
Level: 86
Worn Sabatons
Defense: 20
Weight: 5
Durability: 45/45
Slot: Boots
Material: Metal
Requirements
Level: 10
Sabatons
Defense: 43
Weight: 5
Durability: 45/45
Slot: Boots
Material: Metal
Requirements
Level: 30
Refined Sabatons
Defense: 65
Weight: 5
Durability: 45/45
Slot: Boots
Material: Metal
Requirements
Level: 50
Ornate Sabatons
Defense: 88
Weight: 5
Durability: 45/45
Slot: Boots
Material: Metal
Requirements
Level: 70
Gilded Sabatons
Defense: 120
Weight: 5
Durability: 45/45
Slot: Boots
Material: Metal
Requirements
Level: 90
Worn Greaves
Defense: 20
Weight: 4
Durability: 40/40
Slot: Boots
Material: Metal
Requirements
Level: 10
Greaves
Defense: 40
Weight: 4
Durability: 40/40
Slot: Boots
Material: Metal
Requirements
Level: 30
Refined Greaves
Defense: 60
Weight: 4
Durability: 40/40
Slot: Boots
Material: Metal
Requirements
Level: 50
Ornate Greaves
Defense: 80
Weight: 4
Durability: 40/40
Slot: Boots
Material: Metal
Requirements
Level: 70
Gilded Greaves
Defense: 100
Weight: 4
Durability: 40/40
Slot: Boots
Material: Metal
Requirements
Level: 90
Worn Jackboots
Defense: 12
Weight: 3
Durability: 20/20
Slot: Boots
Material: Leather
Requirements
Level: 1
Jackboots
Defense: 29
Weight: 3
Durability: 20/20
Slot: Boots
Material: Leather
Requirements
Level: 20
Treated Jackboots
Defense: 46
Weight: 3
Durability: 20/20
Slot: Boots
Material: Leather
Requirements
Level: 40
Studded Jackboots
Defense: 63
Weight: 3
Durability: 20/20
Slot: Boots
Material: Leather
Requirements
Level: 60
Embossed Jackboots
Defense: 80
Weight: 3
Durability: 20/20
Slot: Boots
Material: Leather
Requirements
Level: 80
Training Boots
Defense: 11
Weight: 3
Durability: 30/30
Slot: Boots
Training weapon
Material: Leather
Requirements
Level: 1

Belts

Worn Sash
Defense: 5
Potion Slots: 1
Weight: 2
Durability: 25/25
Slot: Belt
Material: Cloth
Requirements
Level: 1
Sash
Defense: 16
Potion Slots: 2
Weight: 2
Durability: 25/25
Slot: Belt
Material: Cloth
Requirements
Level: 20
Stitched Sash
Defense: 28
Potion Slots: 3
Weight: 2
Durability: 25/25
Slot: Belt
Material: Cloth
Requirements
Level: 40
Woven Sash
Defense: 39
Potion Slots: 4
Weight: 2
Durability: 25/25
Slot: Belt
Material: Cloth
Requirements
Level: 60
Royal Sash
Defense: 50
Potion Slots: 5
Weight: 2
Durability: 25/25
Slot: Belt
Material: Cloth
Requirements
Level: 80
Worn Belt
Defense: 11
Potion Slots: 1
Weight: 3
Durability: 30/30
Slot: Belt
Material: Leather
Requirements
Level: 7
Belt
Defense: 29
Potion Slots: 2
Weight: 3
Durability: 30/30
Slot: Belt
Material: Leather
Requirements
Level: 26
Treated Belt
Defense: 48
Potion Slots: 3
Weight: 3
Durability: 30/30
Slot: Belt
Material: Leather
Requirements
Level: 46
Studded Belt
Defense: 65
Potion Slots: 4
Weight: 3
Durability: 30/30
Slot: Belt
Material: Leather
Requirements
Level: 66
Embossed Belt
Defense: 83
Potion Slots: 5
Weight: 3
Durability: 30/30
Slot: Belt
Material: Leather
Requirements
Level: 86
Worn Chain Belt
Defense: 20
Potion Slots: 1
Weight: 5
Durability: 40/40
Slot: Belt
Material: Metal
Requirements
Level: 10
Chain Belt
Defense: 43
Potion Slots: 2
Weight: 5
Durability: 40/40
Slot: Belt
Material: Metal
Requirements
Level: 30
Refined Chain Belt
Defense: 65
Potion Slots: 3
Weight: 5
Durability: 40/40
Slot: Belt
Material: Metal
Requirements
Level: 50
Ornate Chain Belt
Defense: 88
Potion Slots: 4
Weight: 5
Durability: 40/40
Slot: Belt
Material: Metal
Requirements
Level: 70
Gilded Chain Belt
Defense: 120
Potion Slots: 5
Weight: 5
Durability: 40/40
Slot: Belt
Material: Metal
Requirements
Level: 90
Worn War Belt
Defense: 20
Potion Slots: 1
Weight: 4
Durability: 35/35
Slot: Belt
Material: Metal
Requirements
Level: 10
War Belt
Defense: 40
Potion Slots: 2
Weight: 4
Durability: 35/35
Slot: Belt
Material: Metal
Requirements
Level: 30
Refined War Belt
Defense: 60
Potion Slots: 3
Weight: 4
Durability: 35/35
Slot: Belt
Material: Metal
Requirements
Level: 50
Ornate War Belt
Defense: 80
Potion Slots: 4
Weight: 4
Durability: 35/35
Slot: Belt
Material: Metal
Requirements
Level: 70
Gilded War Belt
Defense: 100
Potion Slots: 5
Weight: 4
Durability: 35/35
Slot: Belt
Material: Metal
Requirements
Level: 90
Worn Girdle
Defense: 12
Potion Slots: 1
Weight: 3
Durability: 20/20
Slot: Belt
Material: Leather
Requirements
Level: 1
Girdle
Defense: 29
Potion Slots: 2
Weight: 3
Durability: 20/20
Slot: Belt
Material: Leather
Requirements
Level: 20
Treated Girdle
Defense: 46
Potion Slots: 3
Weight: 3
Durability: 20/20
Slot: Belt
Material: Leather
Requirements
Level: 40
Studded Girdle
Defense: 63
Potion Slots: 4
Weight: 3
Durability: 20/20
Slot: Belt
Material: Leather
Requirements
Level: 60
Embossed Girdle
Defense: 80
Potion Slots: 5
Weight: 3
Durability: 20/20
Slot: Belt
Material: Leather
Requirements
Level: 80
Training Belt
Defense: 11
Potion Slots: 1
Weight: 3
Durability: 30/30
Slot: Belt
Training weapon
Material: Leather
Requirements
Level: 1

Amulet

Amulets carry no implicit stats and never drop at normal rarity — every amulet is at least magic. Three families share the tier chain Tarnished → (plain) → Polished → Ornate → Jeweled.

Tarnished Amulet
Slot: Amulet
Requirements
Level: 1
Amulet
Slot: Amulet
Requirements
Level: 20
Polished Amulet
Slot: Amulet
Requirements
Level: 40
Ornate Amulet
Slot: Amulet
Requirements
Level: 60
Jeweled Amulet
Slot: Amulet
Requirements
Level: 80
Tarnished Pendant
Slot: Amulet
Requirements
Level: 7
Pendant
Slot: Amulet
Requirements
Level: 26
Polished Pendant
Slot: Amulet
Requirements
Level: 46
Ornate Pendant
Slot: Amulet
Requirements
Level: 66
Jeweled Pendant
Slot: Amulet
Requirements
Level: 86
Tarnished Talisman
Slot: Amulet
Requirements
Level: 16
Talisman
Slot: Amulet
Requirements
Level: 35
Polished Talisman
Slot: Amulet
Requirements
Level: 55
Ornate Talisman
Slot: Amulet
Requirements
Level: 75
Jeweled Talisman
Slot: Amulet
Requirements
Level: 95

Ring

Rings share the two ring slots and follow the amulet model exactly: no implicit stats, and they never drop at normal rarity — every ring is at least magic. Two families share the tier chain Tarnished → (plain) → Polished → Ornate → Jeweled. The same ring may be worn in both slots.

Tarnished Ring
Slot: Ring
Requirements
Level: 1
Ring
Slot: Ring
Requirements
Level: 20
Polished Ring
Slot: Ring
Requirements
Level: 40
Ornate Ring
Slot: Ring
Requirements
Level: 60
Jeweled Ring
Slot: Ring
Requirements
Level: 80
Tarnished Signet
Slot: Ring
Requirements
Level: 10
Signet
Slot: Ring
Requirements
Level: 30
Polished Signet
Slot: Ring
Requirements
Level: 50
Ornate Signet
Slot: Ring
Requirements
Level: 70
Jeweled Signet
Slot: Ring
Requirements
Level: 90