Monk Skills

Every node in the Monk's three skill trees, with the engine values at rank 1 and rank 20.

On this page

The Monk has three skill trees of its own — Elementalist, Mender, Iron Fist — and only this class can see them. Your class is picked at character creation, so the trees below are what you sign up for.

  • Passive: +20% damage with Staves · −20% damage with Fast and Slow weapons
  • Resource: Enlightenment — see Class Resources.
  • Home hands: a staff — the configuration the trees are built around.
  • Starting kit: Training Staff.

How the trees work. Every tree is a 3 × 5 grid; rows unlock at hero level 1 / 5 / 10 / 20 / 30. A node needs rank 1 in the node straight above it (its prerequisite). The centre column holds the tree’s main skills — pick one as your attack; every rank in the tree’s other main skills adds its synergy to it. Actives cost 20 Enlightenment (capstone buffs 40) and switch on with their default rule when learned; passives are always on. One skill point per hero level (plus the region rewards), per-skill cap rank 20, and on top of it maximum rank = hero level − node level + 1. “+x to Monk Skills” on an amulet and the “+x to All Skills” of some uniques push the effective rank past the cap.

Hand requirements are a soft lock: nothing stops you learning or wearing what you like, but a gated main skill falls back to the plain swing (Strike), and a gated active or passive simply does nothing until you hold the right hands.

Each card below shows the node at rank 1 and at rank 20, rendered with the game’s own tooltip code. Other classes: Berserker · Duelist · Sentinel.

Elementalist

LevelNodeTypePrerequisiteHands
1Ember StrikeMain skill——
1ConduitPassive——
5Freezing VeinsActive——
5KindlingPassiveConduit—
10Releasing PalmActiveFreezing Veins—
10StormbrandMain skillEmber Strike—
10Elemental SurgePassiveKindling—
20Weakening TouchActiveReleasing Palm—
20CataclysmMain skillStormbrandStaff
20SiphonPassiveElemental Surge—
30AttunementPassiveCataclysm—
Ember Strike
Rank 1
Staff strikes that add fire damage and leave a burn on every hit, stacking up to 10.
Fire damage60%
Weapon damage50%
Burn per hit20%, 6 s
Synergy
Stormbrand+1.5% per rank
Cataclysm+1.5% per rank
Ember Strike
Rank 20
Staff strikes that add fire damage and leave a burn on every hit, stacking up to 10.
Fire damage200%
Weapon damage50%
Burn per hit20%, 6 s
Synergy
Stormbrand+1.5% per rank
Cataclysm+1.5% per rank
Level 1 · Main skill
Conduit
Rank 1
Your ignites, freezes and stuns land more often and last longer.
Ignite, freeze, stun+0.25%
Status duration+1.5%
Conduit
Rank 20
Your ignites, freezes and stuns land more often and last longer.
Ignite, freeze, stun+5%
Status duration+50%
Level 1 · Passive
Freezing Veins
Rank 1
A cold strike based on your weapon damage that can freeze.
Cold damage25%
Physical damage70%
Freeze chance10%
Cost20
Freezing Veins
Rank 20
A cold strike based on your weapon damage that can freeze.
Cold damage55%
Physical damage70%
Freeze chance10%
Cost20
Level 5 · Active
Kindling
Rank 1
Your burns deal more damage.
Burn damage+1.5%
Kindling
Rank 20
Your burns deal more damage.
Burn damage+40%
Level 5 · Passive
Releasing Palm
Rank 1
Releases every damage over time on the enemy at once, with bonus damage.
Detonation×1.5
Cost20
Releasing Palm
Rank 20
Releases every damage over time on the enemy at once, with bonus damage.
Detonation×2.5
Cost20
Level 10 · Active
Stormbrand
Rank 1
Staff strikes that add lightning damage to every hit, with a high stun chance.
Lightning damage70%
Stun chance+0.25%
Weapon damage50%
Synergy
Ember Strike+2.5% per rank
Cataclysm+2.5% per rank
Stormbrand
Rank 20
Staff strikes that add lightning damage to every hit, with a high stun chance.
Lightning damage195%
Stun chance+5%
Weapon damage50%
Synergy
Ember Strike+2.5% per rank
Cataclysm+2.5% per rank
Level 10 · Main skill
Elemental Surge
Rank 1
Every ignite, freeze or stun you land bursts for extra damage of that element.
Burst damage3.5%
Elemental Surge
Rank 20
Every ignite, freeze or stun you land bursts for extra damage of that element.
Burst damage100%
Level 10 · Passive
Weakening Touch
Rank 1
A hit that lowers the enemy's resistances until it dies.
Enemy resistances−1.5%
Durationpermanent
Physical damage50%
Cost20
Weakening Touch
Rank 20
A hit that lowers the enemy's resistances until it dies.
Enemy resistances−30%
Durationpermanent
Physical damage50%
Cost20
Level 20 · Active
Cataclysm
Rank 1
Every swing carries fire, cold and lightning; each can ignite, freeze or stun, but only one freeze or stun lands per swing. Needs a staff.
Each element30%
Weapon damage50%
Weaponstaff
Synergy
Ember Strike+0.95% per rank
Stormbrand+0.95% per rank
Cataclysm
Rank 20
Every swing carries fire, cold and lightning; each can ignite, freeze or stun, but only one freeze or stun lands per swing. Needs a staff.
Each element65%
Weapon damage50%
Weaponstaff
Synergy
Ember Strike+0.95% per rank
Stormbrand+0.95% per rank
Level 20 · Main skill · Needs staff
Siphon
Rank 1
Heals you for a share of the elemental and burn damage you deal.
Elemental leech+0.45%
Siphon
Rank 20
Heals you for a share of the elemental and burn damage you deal.
Elemental leech+10%
Level 20 · Passive
Attunement
Rank 1
More fire, cold and lightning damage. Always on.
Elemental damage+1.5%
Attunement
Rank 20
More fire, cold and lightning damage. Always on.
Elemental damage+40%
Level 30 · Passive

Mender

LevelNodeTypePrerequisiteHands
1Mending StrikeMain skill——
1Healing HandsPassive——
5RenewalActive——
5Inner PeacePassiveHealing Hands—
10MercyActiveRenewal—
10Soothing PalmMain skillMending Strike—
10EquilibriumPassiveInner Peace—
20Tempered SoulPassiveEquilibrium—
30SanctuaryActiveMercy—
Mending Strike
Rank 1
Staff strikes that heal you for part of the damage they deal; heals on yourself count 25%.
Weapon damage90%
Heal per hit1.5% of hit
Synergy
Soothing Palm+1.5% per rank
Mending Strike
Rank 20
Staff strikes that heal you for part of the damage they deal; heals on yourself count 25%.
Weapon damage245%
Heal per hit30% of hit
Synergy
Soothing Palm+1.5% per rank
Level 1 · Main skill
Healing Hands
Rank 1
All your skill heals are stronger.
Healing+1.5%
Healing Hands
Rank 20
All your skill heals are stronger.
Healing+30%
Level 1 · Passive
Renewal
Rank 1
Heals you over time and removes one burn, poison or bleed; heals on yourself count 50%.
Heal per second0.15% max HP
Heals over10 s
Cost20
Renewal
Rank 20
Heals you over time and removes one burn, poison or bleed; heals on yourself count 50%.
Heal per second2.5% max HP
Heals over10 s
Cost20
Level 5 · Active
Inner Peace
Rank 1
Renewal and Mercy cost less Enlightenment.
Cost−0.95%
Inner Peace
Rank 20
Renewal and Mercy cost less Enlightenment.
Cost−25%
Level 5 · Passive
Mercy
Rank 1
Instantly heals you for a share of your maximum life; heals on yourself count 50%.
Heal1.5% max HP
Cost20
Mercy
Rank 20
Instantly heals you for a share of your maximum life; heals on yourself count 50%.
Heal40% max HP
Cost20
Level 10 · Active
Soothing Palm
Rank 1
Slower strikes that heal more and leave a heal over time behind.
Weapon damage150%
Heal per hit1.5% of hit
Attack speed−20%
Heal over time+50%, 4 s
Synergy
Mending Strike+2.5% per rank
Soothing Palm
Rank 20
Slower strikes that heal more and leave a heal over time behind.
Weapon damage305%
Heal per hit30% of hit
Attack speed−20%
Heal over time+50%, 4 s
Synergy
Mending Strike+2.5% per rank
Level 10 · Main skill
Equilibrium
Rank 1
The part of your skill heals you cannot use hits the enemy as lightning damage, counted from the full heal.
Overflow as lightning3.5%
Equilibrium
Rank 20
The part of your skill heals you cannot use hits the enemy as lightning damage, counted from the full heal.
Overflow as lightning100%
Level 10 · Passive
Tempered Soul
Rank 1
Raises all your resistances.
All resistances+0.75%
Tempered Soul
Rank 20
Raises all your resistances.
All resistances+20%
Level 20 · Passive
Sanctuary
Rank 1
For a while, you take less damage.
Damage taken−0.95%
Duration30 s
Cost40
Sanctuary
Rank 20
For a while, you take less damage.
Damage taken−25%
Duration30 s
Cost40
Level 30 · Active

Iron Fist

LevelNodeTypePrerequisiteHands
1Flowing StaffMain skill——
1FootworkPassive——
5Staggering BlowActive——
5Still MindPassiveFootwork—
10Tiger StanceActiveStaggering Blow—
10Mountain BlowMain skillFlowing Staff—
10ShatterpointPassiveStill Mind—
20Guarded StanceActiveTiger StanceStaff
20Hundred PalmsMain skillMountain BlowStaff
30Iron RhythmPassiveHundred Palms—
Flowing Staff
Rank 1
Staff strikes; every third hit you land is a heavy blow for double damage.
Weapon damage75%
Heavy blowevery 3rd hit, ×2
Synergy
Mountain Blow+1.5% per rank
Hundred Palms+1.5% per rank
Flowing Staff
Rank 20
Staff strikes; every third hit you land is a heavy blow for double damage.
Weapon damage185%
Heavy blowevery 3rd hit, ×2
Synergy
Mountain Blow+1.5% per rank
Hundred Palms+1.5% per rank
Level 1 · Main skill
Footwork
Rank 1
More Attack Rating and Defense Rating.
Attack Rating+15
Defense Rating+25
Footwork
Rank 20
More Attack Rating and Defense Rating.
Attack Rating+350
Defense Rating+700
Level 1 · Passive
Staggering Blow
Rank 1
A staff hit that staggers (stuns) the enemy briefly. The stun can land at most every 5 s.
Physical damage70%
Stun0.5 s, once per 5 s
Cost20
Staggering Blow
Rank 20
A staff hit that staggers (stuns) the enemy briefly. The stun can land at most every 5 s.
Physical damage125%
Stun0.5 s, once per 5 s
Cost20
Level 5 · Active
Still Mind
Rank 1
Every attack you evade or parry restores Enlightenment.
Per evade or parry+0.2
Still Mind
Rank 20
Every attack you evade or parry restores Enlightenment.
Per evade or parry+5
Level 5 · Passive
Tiger Stance
Rank 1
For a while, you attack much faster.
Attack speed+0.75%
Duration30 s
Cost20
Tiger Stance
Rank 20
For a while, you attack much faster.
Attack speed+20%
Duration30 s
Cost20
Level 10 · Active
Mountain Blow
Rank 1
Slow staff strikes; each one on the same enemy hits harder than the last, up to 10.
Weapon damage130%
Attack speed−20%
Damage per hit+6.5%
Synergy
Flowing Staff+1.5% per rank
Hundred Palms+1.5% per rank
Mountain Blow
Rank 20
Slow staff strikes; each one on the same enemy hits harder than the last, up to 10.
Weapon damage220%
Attack speed−20%
Damage per hit+6.5%
Synergy
Flowing Staff+1.5% per rank
Hundred Palms+1.5% per rank
Level 10 · Main skill
Shatterpoint
Rank 1
Your hits on a stunned enemy never miss and deal more damage.
Damage vs stunned+1.5%
Hit chance vs stunned100%
Shatterpoint
Rank 20
Your hits on a stunned enemy never miss and deal more damage.
Damage vs stunned+30%
Hit chance vs stunned100%
Level 10 · Passive
Guarded Stance
Rank 1
For a while, your staff parries (blocks) many attacks, even without Parry training. Needs a staff.
Parry chance+10%
Duration30 s
Cost20
Weaponstaff
Guarded Stance
Rank 20
For a while, your staff parries (blocks) many attacks, even without Parry training. Needs a staff.
Parry chance+30%
Duration30 s
Cost20
Weaponstaff
Level 20 · Active · Needs staff
Hundred Palms
Rank 1
Three fast staff hits per swing; every third hit you land is a heavy blow. Needs a staff.
Weapon damage3 × 25%
Heavy blowevery 3rd hit, ×2
Weaponstaff
Synergy
Flowing Staff+0.75% per rank
Mountain Blow+0.75% per rank
Hundred Palms
Rank 20
Three fast staff hits per swing; every third hit you land is a heavy blow. Needs a staff.
Weapon damage3 × 40%
Heavy blowevery 3rd hit, ×2
Weaponstaff
Synergy
Flowing Staff+0.75% per rank
Mountain Blow+0.75% per rank
Level 20 · Main skill · Needs staff
Iron Rhythm
Rank 1
More physical damage. Always on.
Physical damage+1.5%
Iron Rhythm
Rank 20
More physical damage. Always on.
Physical damage+40%
Level 30 · Passive