Death & Difficulty Modes

Softcore, Mediumcore, and Hardcore — what death costs you in each, plus durability and gold penalties.

On this page

At character creation you choose a death mode. The choice is permanent — you cannot change it later.

The three modes

ModeOn deathMeta progression
SoftcoreLose 10% of current gold; equipped items lose 10% of their max durability.Preserved.
MediumcoreAll gold, all inventory items, all equipped items, and all belt potions are wiped. Locked items are not spared.Preserved.
HardcoreThe character is permanently locked — the save can no longer be loaded. The main menu shows a tombstone with your death level and the killing enemy’s level.Frozen at time of death.

What “meta progression preserved” covers

In Softcore and Mediumcore, the following all survive death:

  • Hero level, attributes, and skills
  • Bedroom upgrades
  • Exploration Points and Exploration skills
  • Region Resonance levels and kill-counter progress
  • Region-quest claims and main-quest progress
  • Tile clears

Gold and durability penalties

Softcore is the only mode with a partial penalty; the amounts are fixed:

PenaltyValue
Gold lost on death10% of current gold
Durability lost on death10% of each equipped item’s max durability

Modifiers that change the penalty:

  • The Exploration skills Steel-Lined Pockets and Hardened Gear shrink the gold and durability loss (up to −75% each at level 100).
  • Indestructible items never lose durability on death.

Death during offline catch-up

When the game replays missed offline time, a Mediumcore or Hardcore death stops the replay immediately so you see the moment of failure. Softcore deaths are simulated normally and do not halt the replay.