Archetypes
The four archetypes and how each auto-grows your attributes as you level.
Your archetype is chosen at character creation and defines your attribute identity. There is no manual point allocation — archetypes replace it entirely. Your four attributes (Strength, Dexterity, Vitality, Constitution) are fully derived from your archetype and level:
attribute = 10 + growth × (level − 1), rounded
Every archetype starts at 10 / 10 / 10 / 10 at level 1, and every archetype’s per-level growth row sums to the same 5 points per level — the archetypes only differ in where those points go. Your choice can be changed later with a respec.




Growth per level
| Archetype | STR / lvl | DEX / lvl | VIT / lvl | CON / lvl | Playstyle |
|---|---|---|---|---|---|
| Vanguard | 1.25 | 1.15 | 1.65 | 0.95 | Balanced and versatile, with no weapon preference. |
| Berserker | 2.10 | 0.70 | 1.65 | 0.55 | Strong and brutal, focusing on raw damage. |
| Duelist | 0.65 | 2.00 | 1.55 | 0.80 | Fast and elegant, focusing on swiftness. |
| Sentinel | 1.00 | 0.60 | 1.95 | 1.45 | Heavy tank, focusing on survivability. |
At level 99
The derived totals each archetype reaches at the level cap:
| Archetype | STR | DEX | VIT | CON |
|---|---|---|---|---|
| Vanguard | 133 | 123 | 172 | 103 |
| Berserker | 216 | 79 | 172 | 64 |
| Duelist | 74 | 206 | 162 | 88 |
| Sentinel | 108 | 69 | 201 | 152 |
Weapon-speed passive
Each archetype also grants a ±20% damage passive that keys off the kind of weapon (or shield) you wield. A weapon’s speed class comes from its base attack interval: very-fast (≤1.0s, e.g. knives), fast (≤1.5s, e.g. scimitars and daggers), normal (≤2.0s, e.g. swords and hatchets), slow (≤2.5s, e.g. axes and maces), and very-slow (>2.5s, e.g. hammers). “Fast” below covers both fast and very-fast; “Slow” covers both slow and very-slow.
| Archetype | Passive |
|---|---|
| Vanguard | Neutral — wields any weapon or shield at full damage. |
| Berserker | +20% damage with Slow weapons, −20% with Fast weapons; Normal weapons and shields neutral. |
| Duelist | +20% damage with Fast weapons, −20% with Slow weapons; Normal weapons and shields neutral. |
| Sentinel | +20% damage with Shields, −20% with any off-style (Fast or Slow) weapon; Normal weapons neutral. |
The magnitude is a single constant (ARCHETYPE_PASSIVE_MAGNITUDE = 0.2), so the three multipliers are
×1.2 / ×1.0 / ×0.8. The passive multiplies each weapon/shield’s damage individually, and the same
calculation drives both the combat engine and the item tooltip so the two can’t drift apart.