v0.9.6 — One number, every price
Gear used to carry four unrelated price formulas — one for the vendor, one for the trader’s shelf, one for auto-sell, and a flat table for salvage misses. Tuning any one moved the others unpredictably. Now every price is a percentage of a single number: the item’s value.
One value drives every transaction
An item’s value comes from a base value for its family, multiplied by its tier (1–5) and its rarity (Normal ×1.0, Magic ×1.3, Rare ×1.6, Set ×2.0, Unique ×2.5). Every price is a share of it:
| Transaction | Share of item value |
|---|---|
| Trader charges you | 200% |
| You sell to the vendor | 100% |
| Auto-sell (loot filter) | 15% |
| Failed salvage, paid in Echo Dust | 7.5% |
The headline: the vendor always buys back at exactly half what the trader sold it for. That relationship used to drift wildly by tier — at low tiers you could buy from the trader and lose 98% of the gold reselling it.
Selling gear by hand becomes a real income stream. Trader prices barely move, but low-tier offers get noticeably cheaper, which matters most in the early game where 260 gold was a wall.
| Item | Vendor pays (old → new) | Trader charges (old → new) |
|---|---|---|
| Worn Sword (T1) | 45 → 1,150 | 4,050 → 2,990 |
| Refined Sword (T3) | 105 → 3,450 | 9,450 → 8,970 |
| Gilded Sword (T5) | 165 → 5,750 | 14,850 → 14,950 |
Auto-sell drops to 15%
The loot filter used to pay 50% of an item’s sell price; it now pays 15%. You still come out far ahead of before in absolute gold — a T5 white sword auto-sells for 862 where it used to yield 82 — but the gap between filtering loot and hauling it to town yourself is now wide and deliberate. If a rare is worth carrying to town, carry it.
Failed salvages scale with the item
A missed salvage used to pay a flat 1–5 Echo Dust by tier — insulting on a Tier-5 unique. A miss now returns 7.5% of the item’s value in dust: a T3 rare pays 82 dust (was 3), a T5 unique 215 (was 5). It still stings — half the auto-sell rate — but proportionally to what you fed the smith.
Fixes
- Bulk “sell tier” at the trader ignored rarity, pricing a whole tier as if every item were white — so a stack of rares paid ×1.0 instead of ×1.6. It now uses the same per-item price as a single manual sale.
- Trader gear offers are priced from the rolled item, not its white base, so the Magic and Rare rolls the trader stocks are reflected in their price.