← Changelog Patch Notes AI

v0.9.6 — One number, every price


Gear used to carry four unrelated price formulas — one for the vendor, one for the trader’s shelf, one for auto-sell, and a flat table for salvage misses. Tuning any one moved the others unpredictably. Now every price is a percentage of a single number: the item’s value.

One value drives every transaction

An item’s value comes from a base value for its family, multiplied by its tier (1–5) and its rarity (Normal ×1.0, Magic ×1.3, Rare ×1.6, Set ×2.0, Unique ×2.5). Every price is a share of it:

TransactionShare of item value
Trader charges you200%
You sell to the vendor100%
Auto-sell (loot filter)15%
Failed salvage, paid in Echo Dust7.5%

The headline: the vendor always buys back at exactly half what the trader sold it for. That relationship used to drift wildly by tier — at low tiers you could buy from the trader and lose 98% of the gold reselling it.

Selling gear by hand becomes a real income stream. Trader prices barely move, but low-tier offers get noticeably cheaper, which matters most in the early game where 260 gold was a wall.

ItemVendor pays (old → new)Trader charges (old → new)
Worn Sword (T1)45 → 1,1504,050 → 2,990
Refined Sword (T3)105 → 3,4509,450 → 8,970
Gilded Sword (T5)165 → 5,75014,850 → 14,950

Auto-sell drops to 15%

The loot filter used to pay 50% of an item’s sell price; it now pays 15%. You still come out far ahead of before in absolute gold — a T5 white sword auto-sells for 862 where it used to yield 82 — but the gap between filtering loot and hauling it to town yourself is now wide and deliberate. If a rare is worth carrying to town, carry it.

Failed salvages scale with the item

A missed salvage used to pay a flat 1–5 Echo Dust by tier — insulting on a Tier-5 unique. A miss now returns 7.5% of the item’s value in dust: a T3 rare pays 82 dust (was 3), a T5 unique 215 (was 5). It still stings — half the auto-sell rate — but proportionally to what you fed the smith.

Fixes

  • Bulk “sell tier” at the trader ignored rarity, pricing a whole tier as if every item were white — so a stack of rares paid ×1.0 instead of ×1.6. It now uses the same per-item price as a single manual sale.
  • Trader gear offers are priced from the rolled item, not its white base, so the Magic and Rare rolls the trader stocks are reflected in their price.