← Changelog Patch Notes AI
v0.6.7 — Mobile UI overhaul
Mobile gets a thorough pass, and leaving the game is safer than it was.
Highlights
A top-to-bottom mobile overhaul
Playing on a phone is far cleaner now. A hamburger menu and a sticky icon tab bar sit flush to the screen edges, your hero stats tuck along the bottom, Stop Combat spans the full width, and the belt, inventory and auto-potion/auto-sell controls each get room to breathe. Tab icons round out the new look.
Save & Exit that actually waits
Leaving the game now waits for your progress to finish saving to the cloud. If that save fails, it warns you and keeps you in the game rather than risking your run — so “exit” never means “lose the last few minutes”.
Also in this update
- Auto-sell “keep” slots are now loot categories — Weapon, Shield, and so on — instead of equipment slots, so deciding what to hold onto actually makes sense.
- Event tiles now unlock their neighbours the moment you reach them, and show up as amber “Event” tiles on the map instead of masquerading as level-1 combat.
- The world map now opens with your current tile already selected.
- Your own freeze and stun now expire cleanly during an enemy respawn instead of flickering, item tooltips reflect Witch-enchant bonuses, and the offline summary colours your gains and losses.