← Changelog Patch Notes AI

v0.14.2 — Kills per level and unique reveals


Leveling: kills per level

  • Every level now costs a set number of kills at your own level: 30 for level 2, rising to 600 by level 20, 600 per level up to 85, 7,000 per level from 86 to 89, and from 90 on a pace that matches the top tiles at Resonance I. A hero who clears every combat tile and every dungeon once now ends each region at about its dungeon’s level.
  • Enemies below your level pay 10% less XP per level below you. Enemies above you pay their full XP, up to 10 levels above.
  • Region Resonance pays more XP: +10% kill XP per Resonance level above I on the region’s combat tiles (+90% at Resonance X). The Resonance card and the raise dialog show it.
  • XP no longer rounds on every kill, so Scholar’s bonus counts on every single kill.
  • Auto-explore now takes tiles up to 10 levels above you (was 5), so it no longer stops early in the Dark Citadel.
  • Your save: you keep your level and how far into it you were (as a share of the level). The update prompt explains this.

Unique reveal replaces attunement

  • Every unique now drops unrevealed: it shows its plain base name in unique gold and one ”???” line per affix, and while worn it only gives the base item’s stats. This applies to every source, including hunt bounties, the Echoed Theron pendant and the Brood Matriarch’s ring.
  • Reveal it at the Trader: click it on the Trader tab to reveal it for 5× its unique sell value, or sell it as it is for its plain base value. The bedroom’s cost reduction applies. The item’s tooltip shows the reveal price.
  • Revealing records the unique in your Armory.
  • Temper, Enchant, Upgrade Base and Salvage need a revealed unique.
  • Unique attunement (the kill counter on unawakened uniques) is gone. Your save: uniques that were still attuning load unrevealed, and their attunement progress is dropped. Awakened uniques stay revealed.