← Changelog Patch Notes AI

v0.12.7 — Batch tempering and cancel work


Batch Temper and Enchant

  • Order several Temper or Enchant steps in one visit. Pick ×1 / ×3 / ×5 / Max above the button. Max is every step left to the cap that you can afford.
  • Each step is still +2% and takes the normal time, and the steps land one at a time. The timer shows e.g. “step 1/5, next +2% in 1h 59m · all done in 9h 59m”. Steps that finish while you’re offline land when you come back.
  • A batch costs a little more than single visits: each extra step adds 5% to its gold and shard price (×3 = 3.15 steps, ×5 = 5.5 steps). You pay everything up front, and the Blacksmith or Witch is busy until the whole batch is done.

Cancel work

  • Every Blacksmith and Witch craft can now be cancelled. You get back 50% of what you paid for the part that isn’t finished yet. Steps a batch already finished stay on the item. Cancelling an Upgrade Base gives you the sacrificed base back.

Craft confirm dialogs

  • The Blacksmith and Witch confirms (Temper, Enchant, Upgrade Base, Add / Redo Affix, Reroll, Upgrade Tier, Cancel work, Salvage All) are now clear dialogs: the item with its icon, the result, the cost and the time, each on its own line. The buttons name the action instead of “OK”, and large costs have thousands separators.

Uniques

  • Unawakened uniques can no longer be tempered or enchanted. Awaken the unique first; until then the buttons read “awaken this unique first”. Upgrade Base and Salvage work as before. Steps already on an unawakened unique stay, and work that is already running finishes normally.

Skills

  • Flurry’s skill card now shows Max stacks (one stack per rank) instead of an attack speed cap. If your Flurry rank drops mid-fight, for example because you take off +skills gear, the extra stacks are removed right away.

Website

  • New screenshots on the website and in the wiki, showing the first-person combat scene.