v0.10.5 — Collections, a language switch, and hunts that end in a fight
A collections-and-quality-of-life release: two new overlays to browse what you’ve found and slain, settings that follow your account, a simpler hunt, and a lot of small fixes from the tracker.
Highlights
The Armory and a bigger Bestiary
A new Armory overlay (☰ menu) ticks off every unique the moment it drops — from a world drop, a hunt bounty or an echoed finale — even if the loot filter sold it on the spot. Unfound uniques show as silhouettes that still name their base item; found ones show how often and at what highest item level. The Bestiary grew Marks / Monsters / Bosses tabs: Monsters lists the ten species of every region, Bosses the dungeon boss and its Echoed form, with kill counts as you meet them. Uniques you already own and bosses you have already cleared are seeded on first load.
Hunts end in a fight at the lair
The hunting crew’s mark no longer has to be stalked kill by kill. Once the report is in, start combat on the marked lair tile — the mark spawns as the first and only enemy, killing it pays the bounty as before, and the fight then ends by itself. The lair marker on the map shows the mark’s portrait inside its red ring; off level, the prompt gets a Set Resonance button that dials the region to the bound level. Breaking off the fight (Stop Combat, travelling away) or dying lets the mark slip away; a mark fight never runs offline.
Settings that follow your account
Audio (master, music, effects, ambience) and the game language are now account-wide — saved to the cloud, so a new device picks them up on sign-in. Settings is split into Account and Character sections, and a Settings button on the main menu opens the Account part before you load a character. Closing the modal writes pending changes immediately.
A first taste of German
Settings → Language now offers Deutsch. For now it translates the camp NPC dialogs (Mason, Henry, Aria) and switches number formatting to 1.234,5; everything else falls back to English key by key. Changing the language saves your progress and reloads the game — the dropdown warns you first.
Endless Delve: every run gets its summary
Dying in the Delve — live or while offline — now shows the same run summary as stopping: start level, depth reached, crystals earned and per hour, time spent, plus the entry fee you paid and the net crystals. The death recap lists the crystals of that run; the offline report shows the run end after it.
Also in this update
- New belt-only affix Potion Slots (+1 on T1–T4, +1–2 on T5): the belt grows and shrinks live with the belt you wear. Names: Bandoliered / of the Quartermaster.
- Potions sell for half their current trader price (after the bedroom discount) instead of a fixed value.
- Echo Shards/Cores and Act Keys/Hearts can no longer be sold — Echo Dust still can. The trader shows “Cannot be sold” on them.
- The combat overlay hides the Resonance quota bar until the finale dungeon is cleared.
- The game loop can no longer die silently: an error in one frame is logged and the loop keeps running, and a watchdog restarts it if it ever stalls while the tab is visible.
- Combat config card: the right half is now Gear & Loot — durability and free bag slots sit above a quieter Configure Loot Filter button; the auto-sell hint moved into the dialog.
- Bar width animation restored on mobile.