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v0.1.1 — First playable release


This is the first playable release — the foundation everything else will be built on. Your hero fights on their own while you watch the numbers climb, gear falls, and the trader waits back in town. Here is what that first build puts in your hands.

Highlights

Automatic combat, with a HUD to read it

Your hero fights on their own, blow by blow, and a live HUD lays it all out — health, the belt, and the flow of the fight — so you can follow every exchange at a glance and step in when it matters.

Loot in rarities and tiers

Enemies drop gear, and every piece lands with a rarity and a tier, each drawn with its own hand-made icon. Higher tiers mean stronger bases, and a tooltip spells out exactly what a piece does before you commit to equipping it.

The trader

Back in town, the trader deals in gear — a rotating set of offers to buy from, plus upgrades to sink your gold into — so there is always something to chase between fights.

Also in this update

  • Red healing potions ride on your belt and stack as they pile up, ready for the moment a fight turns against you.
  • Your progress saves as you play and your hero regenerates over time, so you can close the tab and pick up right where you left off.
  • The dungeon screen and combat controls get an early layout pass to keep the action readable.